SLoodle hands-on workshop

Yesterday I attended a hands-on workshop on SLoodle led by Josmas Flores as part of the weekly meetings of the Virtual Worlds Research Group Discussions. SLoodle (Simulation Linked Object Oriented Dynamic Learning Environment) is an Open Source project which integrates SL with Moodle.

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SLoodle figure from the SLoodle wiki

According to the SLoodle website, some of the key features of SLoodle are:

  • Web-intercom. A chat-room that brings Moodle chatroom and Second Life chats together. Students can participate in chats in Second Life using the accessible Moodle chatroom. Discussions can be archived securely in a Moodle database.
  • Registration booth. Identity management for Second Life and Moodle. Link students’ avatars to their Moodle user accounts.
  • Quiz tool and 3D Drop Box. Assess in Second Life – grade in Moodle. Set quizzes or 3D modelling tasks in an engaging 3D environment. Review grades quickly and easily in the standard Moodle gradebook.
  • Choice tool. Allow students to vote (and see results) in Second Life as well as in Moodle.
  • Multi-function SLOODLE Toolbar. Enhances the Second Life user interface. Use a range of classroom gestures, quickly get a list of the Moodle user names of the avatars around or write notes directly into to your Moodle blog from Second Life.
  • Presenter (in development). Quickly author Second Life presentations of slides and/or web-pages on Moodle. Present in Second Life without having go through lengthy processes to convert or upload images.
  • … and more. More tools are being prototyped on a regular basis.

In the workshop we tried – quite successfully I might add (Thx, Josmas!) – most of the features, and it is for sure something I will look further into. In the COMBLE course my colleagues and I will run in April/May we will be using both SL and Moodle, so I’m hoping we can find the resources to experiment with SLoodle.

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Watching Josmas demonstrating some of the features …

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Checking chat feature in both sites …

I don’t think all of the above mentioned features would be relevant in my courses – we never vote and I find it hard to see how I could use such a tool in assessing the students (I wouldn’t use this feature in Moodle either), but I do see potential in both the chat and the blog features. As one of the participants, Grog Waydelich, said an interesting question could also be what kind of gestures are needed for classroom attendance?

One of the MIL students from my 1. MIL research cycle in 2007 experimented with SLoodle and attended some of the in-world SLoodle meetings, and he was very positive about the possibilities and especially the helpful community surrounding the project.

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Kryger meeting with other SLoodlers in 2007

The SLoodle project was founded by Daniel Livingstone & Jeremy Kemp with fundation from EduServ. In this paper Livingstone & Kemp (2008) describe the project and the importance of the SLoodle community.

UPDATE March 6th – from Willow Shenlin:

This coming week’s meeting is hosted by Jeremy Kemp at 1400SLT. He will discuss the research and issues behind the SLoodle Project.

We will meet him directly at SJSU SLIS 128/128/0, in the new student orientation site.

Also, as usual, I am asking for educators and/or developers who have an in-world tool that they wish to demonstrate and promote to the research, teaching and learning community. Let me know and I’ll schedule you on http://socialpresence3d.wikispaces.com/SpeakerSchedule

Cheers,
Willow

UPDATE March 10th
In yesterdays session Kemp told us how Linden Lab had forced them to change the project’s name from Second Life Object Oriented Learning Environment to Simulation Linked Object Oriented Learning Environment.

/Mariis

Theoretical bricolage

This week a vicious feverish flu has influenced my research stay at The Danish School of Education. Nonetheless – or perhaps because of the fever ! – I’ve been able to make some important decisions regarding the use of theory in my PhD. Yesterday I presented my PhD project and SL (hands-on) to a bunch of colleagues from the Research Programme, Media and ICT in a Learning Perspective. It was really nice to be among colleagues who were interested in my findings and had fun exploring SL :-)

In my presentation I focused mainly on theory of remediation, PBL , Experiential learning and the Community of Inquiry-model.  However, I’ve also decided to investigate another meta-theory (or Didactic theory as we would say in Northern Europe); The Theory of Interactive Constructivism. This theory stems from Germany and the work of especially Kersten Reich. Reich founded his thoughts back in the 1990’ies when he called this particular branch of constructivism Systemisch-konstruktivistische Didaktik.  It’s not a theory that I’m particularly familiar with but from readings this week it shows potentials!

Reich and his colleagues at the Cologne Dewey Center have published most of their ideas in German, but have recently started to write in English too (luckily, since my German is a bit rusty!).  Reich and colleague Stephan Neubert have set up a site for their work on Interactive Constructivism, and from a text by Neubert (2008) I quote these theoretical perspectives that demonstrate the foundations of the theory:

  • observers-participants-agents in cultural practices, routines, and institutions
  • processes of communication with particular focus on the dimension of lived relationships
  • the interplay between the symbolic resources of a life-world, the imaginative desire of subjects, and the occurrence of real events
  • the connections between processes of construction, reconstruction, and deconstruction in the cultural production of realities,
  • involvements of discourse and power,
  • cultural diversity, otherness, and incommensurability in multicultural contexts. (p.1)

There seems to be many interesting and relevant perspectives for my PhD work, but what I found especially interesting is their thoughts on reality de-/re-/construction.  Since my object of study embrace 3D virtuality I’m always on the lookout for theories that might be able to include what I call a mixed reality perspective. I don’t think Reich and Neubert have 3D virtuality in mind, when they discuss “the limits of reality constructions”, but I have a feeling that it might be possible to expand their ideas.

I was also delighted to learn that they speak of “imaginative desire” and the social aspect;

According to interactive constructivism, furthermore, these imaginative constructions cannot be separated from contexts of social interaction. That is to say, imaginative desire is always involved in mutual mirror experiences between self and others (…). (p. 9)

By bringing in this theory, I’m hoping to be able to focus more explicitly on the social aspect of teaching and learning – an aspect which Kolb often has been (wrongly in my opinion though!) criticized of neglecting.

In any case, what lies ahead of me is extensive reading and work on trying to create a coherent and relevant theory bricolage, and I’m quite positive, since all of the above theories claim to have found their inspiration in the great work of John Dewey.

More on this will follow for sure …

/Mariis

Research stay at the Danish School of Education

Next week I’ll be visiting Professor, PhD Birgitte Holm Sørensen, Director of the Research Programme, Media and ICT in a Learning Perspective at the Danish School of Education.

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Both Birgitte  and I are members of the steering committee of The Masterprogramme in ICT and Learning (MIL), and we’ve known each other for years now. Birgitte’s areas of expertise include;  ICT/New media in combination with children, young people, teaching and learning and curriculum/ educational design. Birgitte is also responsible for the 4th module in the MIL education – the module where my SL course (my primary PhD case) is based.

Besides giving a presentation on the teaching and learning potential of SL to the members of Birgitte’s research programme, I intend to use this opportunity to discuss and further develop some of the central findings and concepts in my PhD, so I’m really looking forward to this stay :-)

/Mariis

Myths and research on ways of learning

In this week’s newsletter George Siemens questions the use of visuals in communication and refers to a poorly researched article on this:

As I’ve stated, I’m trying to make greater use of visuals. Hard to make sense of the value of visuals with poorly presented articles like this: Why communicate visually. Some sloppy research on the old “10% hear, 20% read, 80% do” – this time attributed to Bruner. Will Thalheimer  debunks/questions the validity of this claim. This automatically calls into question related statements in the article (not cited properly) about the prominence of visuals in learning and retention. I don’t trust the author. But then I have to ask myself, why I want to use images/visuals. To increase effectiveness of learners who take a course I teach? To improve my ability to communicate? What can visuals do that text can’t? And where is the research that supports that claim?

Though relevant, I don’t want to address all Siemens’ questions in this post. Instead I spent some time on looking closer into the Will Thalheimer post on one of the major myths in learning, namely that people remember 10% of what they read, 20% of what they see, 30% of what they hear, etc. indicating that “learning by doing” always is the best way of learning.

Apparently the percentages have often been attributed the work of American educator Edgar Dale (1900-1985) and his book “Audiovisual Methods in Teaching” (1946, 1954 & 1969). In this book Dale presented The Cone of Experience, which depicts various types of audio-visual experiences that can be classified in terms of greater or lesser concreteness and abstractness, but it includes no percentages at all! In numerous posts Thalheimer has exposed the misuse/misinterpretations of Dale’s original work – including a fresh example from a conference in the workplace learning field in January 2009.

Back in 2002 Tony Betrus & Al Januszewski gave a presentation at the Association of Educational Communications and Technology (AECT) conference entitled “For the Record: The Misinterpretation of Edgar Dale’s Cone of Experience”. Betrus & Januszewski present 14 examples of misinterpretations – all exposing sloppy research, and as Donald H. Taylor comments:

The very worst of it? Some of these diagrams are produced by people who really should know better. Academic bodies such as North Caroline State University, services for educators such as Video4learning.com, and one individual – working for the good of others – who put a lot of work into producing two different pyramids, with the specific aim of making the diagrams available for free, general use, under creative commons.

A part from the disturbing fact that certain academic researchers continue to misuse and misinterpret Dale’s model and combine it with bogus data, this example raises a fundamental question of what we actually know – based on valid research! – about effective ways of learning.  Depending on how you define learning, I think many answers could be given to that question. However, in a recent study on the effectiveness of multimodal learning by Cisco Head of Education, Charles Fadel writes the following in the foreword of the report:

There is a lot of misinformation circulating about the effectiveness of multimodal learning, some of it seemingly fabricated for convenience. As curriculum designers embrace multimedia and technology wholeheartedly, we considered it important to set the record straight, in the interest of the most effective teaching and learning.

This report is the 3rd in a series that addresses “what research say” and it also refers to the many misinterpretations of Dale’s model and concludes:

The person(s) who added percentages to the cone of learning were looking for a silver bullet, a simplistic approach to a complex issue. A closer look now reveals that one size does not fit all learners. As it turns out, doing is not always more efficient than seeing, and seeing is not always more effective than reading. (p.8)

The report then explores the effectiveness on multimodal learning in comparison to traditional learning based on meta-analysis and experimental and quasi-experimental design studies published from 1997 to 2007, and comes up with this interesting figure:

cisco-8

  • Quadrants I and II: The average student’s scores on basic skills assessments increase by 21 percentiles when engaged in non-interactive, multimodal learning (includes using text with visuals, text with audio, watching and listening to animations or lectures that effectively use visuals, etc.) in comparison to traditional, single-mode learning. When that situation shifts from non-interactive to interactive, multimedia learning (such as engagement in simulations, modeling, and real-world experiences – most often in collaborative teams or groups), results are not quite as high, with average gains at 9 percentiles. While not statistically significant, these results are still positive. (p. 13)
  • Quadrants III and IV: When the average student is engaged in higher-order thinking using multimedia in interactive situations, on average, their percentage ranking on higher-order or transfer skills increases by 32 percentile points over what that student would have accomplished with traditional learning. When the context shifts from interactive to noninteractive multimodal learning, the result is somewhat diminished, but is still significant at 20 percentile points over traditional means. (p.14)

This report actually provides some substantiated evidence of the effectiveness of multimodal learning, but wisely cautions the reader:

This analysis provides a clear rationale for using multimedia in learning. That said, the reader should be cautioned that the research in this field is evolving, with recent articles suggesting that efficacy, motivation, and volition of learners, as well as the type of learning task and the level of instructional scaffolding, can weigh heavily on the learning outcomes from the use of multimedia. (p.14)

It’s an interesting report well worth reading, but you can also watch Charles Fadel discuss it with Elliott Masie at the Learning 2008 conference here.

/Mariis

Special thanks to Carsten Storgaard for the video link :-)

COMBLE meeting in Poland

Tomorrow my ELL colleague, Heilyn Camacho and I will be going to Poland to meet our partners from the COMBLE project. As part of the COMBLE project Heilyn and I are responsible for developing, implementing and testing a course that aims at educating future trainers in blended learning, and we will be giving a stat on our work and ideas:

We’ve chosen Problem Based Learning (PBL) as the overall pedagogical strategy for the course, and this is by no means a coincidence. When Aalborg University was founded in 1974 it was based on ideas of learning-by-doing and experiential learning that has evolved into a  strategy called Problem Oriented Project Pedagogy (POPP), which can be seen as a particular branch of PBL. The strategy is fundamentally based on group work, and it will be especially interesting to watch how this strategy works in a pure online course. This is also one of the main reasons for using SL in the course, because we hope SL will give the participants a strong sense of presence and co-presence in the learning environment that also consists of Moodle and different web 2.0 technologies.

The course is set to kick-off mid April and Heilyn and I will be working on setting up the Moodle environment and finding relevant places/people to visit in SL. It has not yet been decided where the main teaching and learning activites in SL will take place, but our Polish partners own an island, which we might use.

This course is the second case in my PhD, and in contrast to the MIL course I will not be the only teacher, since we’ve planned that some of my ELL colleagues, incl. Heilyn will teach in-world. This will give me an opportunity to get some feedback and different perspectives on teaching in-world, which I think will be very valuable for my PhD work, so I’m really looking forward to running this course :-)

/Mariis