Enjoy award-winning machinimator Draxtor Despres’ great introduction to the teaching and learning potentials of SL:
/Mariis
Enjoy award-winning machinimator Draxtor Despres’ great introduction to the teaching and learning potentials of SL:
/Mariis
This semester I have the pleasure of supervising, PerSecond a Master student from The Master programme on ICT and Learning (MIL). In his Master thesis PerSecond will investigate the possibility of using SL as platform in a Danish-Chinese PBL collaboration he and his colleagues at VIA University College are involved in. PerSecond and I are meeting in-world for our sessions and today I went in to set up for a test of the new Shared Media feature in SLV2.
For unclear reasons* SLV2 really runs slowly on my machine, so for a while there I had to work as a cloud – and let me tell you; that’s a bit distracting!
Anyways, I did mange to set up for a test of google.docs … though I seem to have a recurring “bad-hair-day” ;-)
I’m hoping the problems I experience won’t influence our test later tonight, so that I can get back to our experimentation in a future post …
/Mariis
*) I did read Gwyneth’s excellent post on improving Mac performance, but I can’t force Texture Memory beyond 128, and GL tot stays at 67/192 … so I’m thinking it may be a) a PICNIC error or b) my (still) malfunctioning Mac :-(
As previously described my PhD-project is aimed at improving Blended Learning within Higher and Further Education through remediation and redidactization. Through a process of designing and redesigning two specific Blended Learning courses within 6 research cycles the aspiration is to enhance learner experience and learning outcome by using new augmented/immersive 3D media and a learner centered Problem Based pedagogical approach. In both cases the target group is adult teachers/ trainers from the educational and the private/industrial sector from different countries. Having teachers/trainers as target group has made it quite natural to situate my work within the field of Didactics.
Especially in Northern Europe Didactics refers to a field of research and practice concerned with reflections and actions related to teaching and learning. Historically the field has been teacher-, goal- and/or content-centered, but since the mid 1970’ies we have – at least in Scandinavia – seen an almost paradigmatic shift to a more learning and learner-centered approach. In Denmark this shift was above all initiated by the establishment of two new universities, in 1972 Roskilde and in 1974 Aalborg (where I work) that were founded in clear opposition to the “Old(fashioned)” universities by using an overall pedagogical approach based on Problem Based Learning and Project Organization in an attempt to amplify student motivation, engagement and learning with higher relevance for the surrounding society.
Within teacher/trainer education Didactic Analysis, as a means to learn how to plan, act, observe and reflect on didactic practices, has been a core component of the curriculum, and especially one model for didactic analysis has gained widespread use, namely the so called “Didactical Relationship Model” by Norwegian education researchers, Hilde Hiim and Else Hippe. Building on the work of fellow countrymen, Bjørndal and Lieberg (whose original model was more teacher-centered), Hiim and Hippe developed the model to show some important relations between different elements in Didactics using a learning theoretical approach. An English description of the model and the use of it in developing an online tutorial for Information Literacy can be found here.
In my PhD-project I currently have data from 4 completed research cycles and I’ve decided to use modified versions of the Hiim & Hippe model as part of my analytical strategy, which will consist of several phases progressing from a general to a more specific focus on didactic elements I find relevant in my particular case. Throughout the different phases I will be using different models, but as I find Hiim & Hippe’s model useful in depicting important relations and elements for general analysis, I’ll start by presenting this model briefly.
As mentioned above the model shows 6 important elements in a teaching/learning situation, these elements are interrelated and so influence each other in various ways and to various degrees. Even though I find the concept of depicting interrelated elements valuable, I don’t agree on the chosen elements, the description/content of the elements and the semantics in general. In my dissertation I will of course elaborate on this, but for now I will turn to my own revised models.
At the Master Programme in ICT and Learning (MIL), where I conduct most of my teaching and research, my colleagues, Bo Fibiger (1945-2008) and Birgitte Holm Sørensen originally conceived the concept of Didactic Design and combined with the use of Information and Communication Technology (ICT), Sørensen today defines it as: “The process by which the purpose, the goals and the content is determined, and where the planning, the organization and the arena for teaching and learning is shaped based on theories and in relation to ICT-based practice in a context.” I agree on the essence of the definition, but I also see Didactic Design as a result/product and sometime down the line I will also work on revising this definition. For now, the important point is that I consider my work to be part of the emerging field of Didactics combined with ICT and as a consequence my revised model is aimed at Didactic Design as depicted below:
In line with Hiim & Hippe’s model, my model also portrays important didactic elements, but I have chosen to add a few more elements, substitute one and rename some of them. I also prefer to speak of connections instead of relations, while the latter to me implies some sort of personalized bond that I don’t see between all the elements that are interconnected. I suspect that the major reason as to why Hiim & Hippe’s model has gained such popularity has to do with the fact that the elements are quite generic and thus enable the user of the model to define sub-elements depending on own needs and purpose. One could argue that the elements I’ve added already are part of Hiim & Hippe’s model as sub-elements, but by highlighting them I believe greater emphasis can be obtained. While I do consider the elements in my model to be generic too and that my work with the model will refine the content/sub-elements, I do have some preliminary reflections.
Besides revising the number and to some extend the content of the elements, I’ve also chosen to place the elements within a frame illustrating the point that Didactic Designs within formal education generally function as quite closed systems with very little permeability. Usually the influence from external factors (e.g. political, economical and other societal factors) is much greater than the other way.
In my PhD-project I’ve been working with 2 different cases. The MIL course (3 research cycles) and the COMBLE course (1 research cycle). In the MIL course the majority of the activities have been online, whereas the COMBLE course was 100% online, and I would describe the Didactic Design in both cases as having been ICT-remediated. In Bolter & Grusin’s original concept remediation refers to the process whereby new media refashions older media, but when we start to rely more and more on ICT/new media in our practices, I would argue that not only the media are refashioned, but there is a potential and in many cases a need to also reconsider and most likely revise the other elements in the model. These considerations have led to the next model:
It may come as a surprise that the model doesn’t appear that different, but that’s actually an important point of mine. ICT-remediation constitutes a potential for change, but it doesn’t happen automatically, and changes will depend on the various types of ICT. Walled Garden technology – like conventional LMS’/VLEs – is never pedagogical neutral. Different types of technology have different kinds of affordances and the user’s possibility to change or modify intrinsic ways of communication and content creation is usually very limited. As long as the majority of formal educational institutions choose to rely on conventional technology for remediating their practices, I personally see little prospect of real change. There are, nonetheless, some positive aspects in all of this. Regardless of the rest of the elements in the model ICT-remediation – especially based on Web 2.0 – will force the system to open up and connect more with the outside world and as both learners and teachers become more ICT literate as a consequence of ICT permeating our daily practices, I do expect changes to occur.
At the MIL education ICT is part of the curriculum and even though we also could do with more change, we do try to keep an eye on new media and their teaching and learning potentials. This was also the reason why my PhD-project became concerned with new augmented/immersive media in the shape of the 3D virtual world, Second Life (SL). Based on my experience with remediating existing practice into SL, this kind of medium clearly has the potential of changing the Didactic Design. Without having gone thoroughly through my data, I do see some changes regarding especially teacher(s), learner(s), contexts and activities. These four elements will be foci points in my analysis of SL and are highlighted in the model below:
It is quite deliberate that I’ve maintained the ICT element in this version of the model, because the use of SL doesn’t diminish the need to consider ICT in general. Several kinds of 2D technologies are at play in-world, and as I still consider SL to be an emerging, and sometimes very unstable technology, I wouldn’t at this point in time recommend using SL as a stand-alone technology.
These models all focus on traditional didactic elements and I will use them (most likely in revised versions) for my general Didactic Analysis. The last version has a clear connection to another model I’ve developed, which focuses on People (teachers/learners), Places (contexts) and Practices (activities). Based on that PPP-model I’ll be able to focus on topics that are less common in Didactics and in this way I think the models will complement each other profitably.
/Mariis
Background
The primary case in my PhD project is a course in the Masterprogramme in ICT and Learning (MIL), which I have redesigned and run three times so far. Though the course has been quite different from research cycle to research cycle, there are still some common traits.
Research cycles – short overview
Regardless of the fact that I ran the first in-world course in the fall 2007 before I started on my PhD project (January ’08), that pilot course provided valuable data and I consider it to be the first research cycle.

The main research purpose of this first research cycle was to explore SL as medium and quite deliberately I chose not to change the existing course design, which meant that by and large the students were expected to explore the environment by themselves with very little teacher facilitation. Even though MIL students are used to self paced learning and in general can be regarded as being quite tech-savvy SL turned out to be too complex and too unfamiliar for this strategy and interventions proved necessary. I arranged 5 optional activities where we explored different educational designs, met some of my in-world colleagues and engaged in didactic discussions. Since these activities were optional only about half of the students participated, but it resulted in a strong community feeling among those who did.
Based on the findings from this research cycle and in particular the ongoing feedback from the students I decided to focus on different pedagogical in-world activities and a different overall organization in the second research cycle.

In the first research cycle the students chose to work in their regular study groups meaning that these groups would continue in the second course of the module and the design of the asynchronous environment supported this organization. In the second research cycle the students chose more based on their individual interests and since there were significantly less students, I encouraged them to act like one large group or community and changed the design of the asynchronous environment accordingly (for an elaboration on the asynchronous environment have a look at this post).
The emphasis on different activities proved valuable and especially the preliminary meetings focusing on learning basic SL skills, the Didactic Design Discussions and the students’ own tours seemed worth preserving. Even though the students did a great job in the first research cycle, the quality of the student analysis and reflections in the second research cycle clearly showed a better understanding of the medium and the relation between theory and practice became more nuanced and critical. The activity of the students in the second cycle rose to an unprecedented level (also compared to other MIL courses) and in general the changes in the didactic design seemed to be successful when judging their learning outcome. Still, the downside was that we were all exhausted afterwards and the activity level just did not seem realistic to keep up in a forthcoming course. Once again the students provided valuable feedback on the course and they pointed to one very important issue that in their opinion needed to be changed; the assessment method.
In these two research cycles I had maintained the assessment method (write a min. of 3 posts in the asynchronous environment) as stated in the curriculum – above all because I believe asynchronous reflection and writing in general to be one of the greatest learning activities, but also because I didn’t want the choice between the two analytical objects to be based on a difference in this. Furthermore the students at MIL are accustomed to working asynchronously for the main part as it is considered to provide the most flexibility, which naturally is very important when you deal with adults in further education. I asked the students in the first cycle if they would have been willing to do some sort of in-world activity instead of writing posts, but they were reluctant. In hindsight, I think the reluctance was closely connected to the little facilitation and the task of doing something in-world probably seemed overwhelming, whereas the students in the second cycle attained a more profound knowledge of the medium itself. As a result of these considerations, I decided to experiment with the assessment method and some of the other pedagogical activities in the third research cycle.
In the second research cycle all scheduled activities were optional except one (of their own choice). In the third cycle I chose to make two in-world activities (one “Newbie Night” and one Didactic Design Discussion – again of their own choice) mandatory. In between the 2nd and the 3rd research cycle I ran another in-world course (in another setting than MIL) and based on that experience, I decided that learning the basic skills should be mandatory and teacher facilitated. In the second cycle the Didactic Design Discussions proved valuable not least in showing how teaching and learning actually can happen in-world, and I wanted to make sure that all students experienced what it was like to participate in activities like this. And then I also decided to give the students the opportunity to do a synchronous in-world presentation of their analysis and reflections on SL as teaching and learning environment instead of doing it asynchronously.
In my experience there are always a few students who struggle very hard with SL (for various reasons – but some due to technical difficulties alone), and I didn’t want to inflict extra pressure on these students, so I chose to make the assessment method optional. 7 out of 8 students chose to do their presentation in-world. Unfortunately one of the students gave up on doing her presentation in-world because her set-up was removed shortly before she was scheduled to present and she ended up doing it asynchronously, but besides this the in-world presentation idea seemed successful. I’ve covered these presentations in the following four posts (part 1, part 2, part 3 and part 4), and the learning outcome was definitely high both theoretically and practically. Obviously the experience of being in charge of an in-world session (all presentations included learning activities) gave the students some important knowledge on the teaching and learning potential of the medium.
Looking back all three courses have been successful in the sense that the students undoubtedly have learned a lot, but there is an unsolved discrepancy between the huge amount of time both the students and I have been spending and the flexibility that is needed in an educational setting like this. MIL students are used to a workload of 15-20 hrs. pr. week, but in general they control and manage this time on their own, and this changes noticeably when you choose to remediate the majority of the activities into a complex, synchronous medium like SL. And so I’m wondering; is it worth it? Does it make sense to use SL given these particular circumstances (4 effective weeks, a curriculum other than the medium itself, full time employed students and recurring technical challenges)? I honestly can’t say for the time being.
At MIL we have recently rewritten the curriculum and we are currently in the process of implementing the new structure and the new courses. This means that if I choose to run a SL course next fall the conditions will be better (more weeks, more curricular focus on SL), but I will remain concerned with this dilemma of asynchronous vs. synchronous activities in flexible, distance education …
/Mariis
Flower
The fourth and final synchronous analysis of SL in the MIL course was done by Flower and the theme for her presentation was that “we learn through experience”. Now, this is one of the rare occasions where the English language doesn’t fully cover the meaning of a Danish expression. In Danish we have two different words for “experience” – briefly explained one which deals with the more rational type of experience and the other which deals more with the emotional type – the latter – and the one Flower referred to – is perhaps best known in the Anglo-American sphere through the concept of “Experience economy”. The two words are however not mutually exclusive and I’m afraid the nuances are a bit more subtle than I’m able to explain … Anyway, the important point for Flower was that we learn through engaging experience and to illustrate this, she started out by taking us to Phantasy Acres, where we received Christmas gifts and went ice-skating.

Fitting objects can be tricky – and may change your appearance radically .. especially if you’re a cat ;-)
It was highly interesting to observe how the majority of the students actually seemed to enjoy the ice-skating activity – especially since this kind of experience adds no value for me personally. Activities like dancing, car-racing, paragliding, surfing and the like are quite popular in-world. Feel free to accuse me of being unimaginative, but animating the avatar never really appealed to me. In my own defense, I think this has to do with the augmentation-immersion problem, and I think Flower nailed it, when she later in her presentation showed a photo of me and my co-facilitator, Mew as examples of an augmentationist vs. an immersionist.
Next stop was Pax Island, where Flower asked us to explore the beauty of the landscape and finish off by jumping into a waterfall before returning to the sandbox on The MIL Island. This experience also included Mew and one of the students trying out a kissing pose – something definitely NpIRL!
Back in the sandbox on the MIL Island it became quite obvious why Flower had put so much emphasis on “experience” as vehicle for learning. RL Flower is a speech therapist and works with clients/patients who have been diagnosed with ALS. My knowledge of ALS is very limited, but Flower explained that her clients slowly deteriorate, the disease affects their motor skills, and some lose the ability to speak/communicate. Consequently all clients end up in wheel chairs and become more and more isolated from the world. Theoretically Flower is inspired by especially Peter Jarvis, who has (among other things) accentuated the relation between sensory input and learning. The optimal outcome for Flower, if she should chose to use SL, would be to provide her clients with different types of experiences of being “somewhere” literally NpIRL in a social setting also enabling her clients to communicate without oral language in real time.
Flower was one of the MIL students who really had a difficult time learning how to master SL and in the beginning of the course when I strongly encouraged all the students to do their analysis based on their work practice target groups, Flower was very skeptical. But much to my admiration she kept on coming in-world, fought to overcome the initial barriers and never gave up no matter the technical difficulties and personal frustrations and feelings of being incompetent. Her presentation was flawless, well founded theoretically and very sober with regard to the disadvantages of using SL, and as I told her I was really impressed and proud on her behalf. It is experiences like this that really highlights the joy and satisfaction of teaching!
Judging from Flower’s own reflections on the course the most important lessons that she learned came from her own experience as a “newbie” which in many ways placed her in the powerless and uncontrollable situation that her clients often must find themselves in. And this is something I recognize from all of the four courses I’ve run in-world so far. Those students who are teachers RL benefit greatly from being newbies – from being learners …
/Mariis