On the 2nd day of the Virtual Worlds Best Practice in Education (vwbpe) I started out by participating in a session by Graham Mills entitled “TBinSL – Thinking Big about the Very Small”. Graham spoke of the use of SL for visualization of especially molecules, gene data and cells and what was particularly interesting was that he rezzed various objects to support his slides such as the TB genome illustrated below.
Afterwards Graham blogged about his experience mentioning a couple of the challenges a presenter may face. First of all he forgot to lock the slide viewer, which meant that people in the audience could change the slides – for those who have not attended a presentation in-world it may seem rude or strange that the anyone in the audience would do this, but in my experience many SL users spend time running their cursors over objects to see if any are interactive – in spite of this, it was not a problem I was disturbed by during Graham’s presentation.
As I understand it, vwbpe-presenters had been encouraged to use the so-called SpeakEasy-tool by the conference organizers. The SpeakEasy-tool enables the presenter to deliver pre-typed text into local chat, while presenting thus allowing the hearing impaired or anyone else to get the information in the form of text too. I have not tried out the SpeakEasy-tool, but judging from Graham’s post it adds yet another element to the many issues an in-world presenter needs to be aware of. Graham wisely chose to react instantly to the comments and questions in the local chat during his presentation. This local chat phenomenon is in my point of view one of the major strengths of SL because it has the potential of opening the dialogue between the presenter and the audience. Having run 4 course in-world I do however also know how complex the communication becomes, especially if you have no one to help moderate, and I can fully relate to Graham’s description of the situation.
Note that on the University of Liverpool Island it is possible to check out some of the amazing visualizations Graham and his colleagues have been working on. Graham has also started to explore some of the new features in the SLV2 such as Shared Media and shadow effects, and on his blog, you’ll find some interesting posts on this.
The next session I attended was a presentation by Kattan Hurnung, who spoke of her experiences with “Design to develop Virtual Wolds”. In this post you’ll find both Kattan’s slides and a recording of her presentation.
Via 5 examples of designing respectively a café, a canteen, a dwelling, an office and an operating theatre Kattan presented a very interesting grid that depicted the relations between information provided if forms of text, images and/or scenarios and the expected learning outcome given by teachers prior to the start of the process of designing these different types of learning spaces.
I thought there were many interesting points in Kattan’s presentation and one of the things I took special notice of was her questioning the level of details in designs. Building in-world surely can be very time consuming and perhaps it isn’t necessary to aim for photo-realistic builds – less may suffice as long as the design appears believable.
Next up was a presentation by Kristy Handrick; “Revealing the didactic character of imagery in Second Life.” Unfortunately the technical problems I’d had the day before continued, everything rezzed incredibly slow and I had problems with adjusting the camera, so I gave up and took a break. Kristy also blogged about here experience as an in-world presenter and made an important point on how the SpeakEasy-tool can be helpful to ESL presenters, and since I’m also struggling with the English language, I think I may just try out the tool for my next presentations.
The last session I want to write about in this post was a fascinating conversation between Dusan Writer and Tom Bukowski (author of the book “Coming of Age in Second Life: An Anthropologist explores the Virtually Human”).
My computer still acted out, but the sound was good and I was really glad to participate in this since it raised a lot of questions/comments I need to look further into – here merely presented as points, but for those interested in seeing/hearing the conversation a recording can be found here.
- SL is a site of culture and cultures are constantly changing, though some things remain permanent.
- On AFK Tom discussed the difference between presence (to be present) and immersion (to be in a place) and how virtual worlds enables us to be immersed without being present.
- Tom was fascinated by the way “friendship has become the new default mode of social relations”, and questioned 1) how friending presumes a relation that is based on choice, and 2) the apparent egalitarian nature of such a relation. And how does this affect teaching – should we as educators friend our students, is it a cool egalitarian thing or is it just a way of masking the fact that we’ll be grading them?
- Tom studied SL in its own terms meaning he didn’t try to track down SL users in “actual” or “physical” world. This methodological approach naturally depends on one’s research question(s), but he draws the line with the common idea that no research project can be legit unless it also involves studying people in the actual world. It’s sort of a slap in the face of virtual worlds and it’s misunderstanding that what happens in virtual worlds is real, it is culture.
- There is more and more evidence of SL users identifying with their virtual personas/life – e.g. writing your avatar name on a receipt or wondering how many prims an actual building represents. We have just scratched the surface of ways in which virtual worlds are going to affect our actual lives.
- Technologies are neutral – the blow back could be positive or negative – that’s up to us, the users, the creators.
- There is a lag between the technology being invented and us realizing what we can do with it.
- “Techne within techne” – e.g. the ability for a group to collaboratively change the world that they’re in real time. The number one thing about a virtual world is that it is a place – techne makes the world; you can have techne inside the world, which is a new possibility.
I personally don’t agree that technology is neutral and I was a bit confused when hearing Tom at the end speak of different levels of user-control in different types of virtual worlds (to me the level of user-control indicates foundational ideas forced upon the users by the system developers), but other than that I really found this conversation highly inspirational!
Uh, and another observation I made by watching the recording of the conversation was how boring or non-interactive it appears because we don’t see the backchat on the screen. This was a very interactive event with many, many questions/comments from the audience and that is not the impression you get from just watching the recording. Both Dusan and Tom made several references to the audience, but I think it goes to prove the point that SL is a place and to get the full experience, you really had to have been THERE ;-)