So how much more real does it need to be?!

In a series on virtual World Makers, Draxtor Despres just released this wonderful interview with inworld designer, Eshi Otawara – enjoy :-)

Virtual artwork – just like the physical artwork – stimulates the brain – so how much more real does it need to be?

It’s not a non-existing universe – it’s there, it exists – if you just release yourself of that prejudice of what’s virtual, that it’s not real  – it will make you happy!

/Mariis

Btw: I had the great pleasure of meeting Draxtor and Eshi along with a bunch of other amazing avatars at the SLCC09 – and we were … HAPPY!

Virtual Worlds Best Practice in Education 2011 panel

On March 17-19 the 4th annual Virtual Worlds Best Practice in Education (#VWBPE11) will be taking place in SL and other Virtual Worlds such as OpenSim, World of Warcraft, Eve Online and Club Penguin.

The VWBPE is is a community-based conference that provides opportunities for participants in all virtual worlds to share current research,  teaching, and learning practices in 3D virtual environments. This 53 hour conference will provide opportunities for sharing and further understanding virtual world technology, and will focus on teaching/learning, scholarly work, projects, events, activities and new and innovative tools for virtual education. According to the VWBPE-website this year’s conference is about people, the community, and it’s about being together;

This year’s theme is You are Here. The divide between what is real and what is virtual is a state of mind. We learn everywhere and you are already here.

Here is all around you:

  • Here is where we find the great successes and even failures.
  • Here is where we expand our borders.
  • Here is where we touch what is important to those we teach.
  • Here is where we learn and live and play.

I have been attending the conference for a couple of years as an observer, which has been very inspirational, and I highly recommend anyone interested in 3D Virtual Worlds to participate in this amazing, free event! :-)

Furthermore, this year I have the great pleasure of doing a panel discussion together with 3 SL friends and colleagues: Chimera Cosmos, Spiral Theas, and Gann McGann.


First planning session on my holodeck with Gann & Chimera

Our session is entitled: Hats, HUDs, Wands and Weather:  Building Activities for Engagement in Second Life. One of the things we all appreciate about SL is the fun and playful parts of this environment, which could include changing the avatar’s appearance and using different types of artifacts – e.g. in our first meeting Chimera couldn’t help but show off one of her magic wands ;-)


And in fact after Gann and I left, Chimera used her tornado stick on the holodeck as seen in this photo from Chimera’s KoinUp stream:


Chimera’s koinup

While the user-controlled ability to change both the environment and one’s appearance definitely is an important part of SL, we as educators are also concerned about the kind of activities that can promote, facilitate, and not least sustain engagement in teaching and learning in an environment such as SL.


Gann, Spiral, Chimera and I discussing the call for VWBPE in our second meeting

We all have both positive and a few negative experiences with teaching in SL, and so in our panel we have decided to focus on activities that help overcome some of the barriers for meaningful, and sustained engagement in SL as stated in our proposal:

There are numerous barriers to engagement in virtual worlds. First, new residents must become familiar with the interface. Beyond technical considerations, the nature of their early experiences will determine whether and how quickly they will build an identification with their avatar and a reason to stay. Without this, it is likely that their interest in further engagement in the virtual world will lessen and their participation will drop off. A sense of presence and identity through embodiment and immersion is an important contributor to ongoing and satisfactory participation in the world and finding the motivation to continue to return until the technical and navigational thresholds are surmounted. This roundtable will discuss the essential acts, the “ah-ha” or Eureka moments, the triggering gizmos, features, activities or places that inspire students or colleagues (and have inspired us) to continue to participate.

In other words, what works to help new residents pass these technical and navigational thresholds? The speakers will share their own stories drawn from their work with students in higher education, business people, health professionals, and education colleagues. Presentations will include demonstrations and audience participation.


Spiral and I chatting under the Blue Thinking hat before our third panel meeting


Identity issues are very important in SL – and we will be showcasing Identity-cubes as part of the session

As mentioned above Gann, Spiral, Chimera, and I will be sharing some of our experiences, but we are also very much hoping to hear from the audience, and so we hope You will join us :-)

Update
We will be presenting Friday, March 18th from 8AM-10AM SLT (16-18 Dansk tid) – Building South, Room South Auxiliary, and the rest of the schedule can be found here

Also please note that even though the conference is free, you need to register in order to participate via this link. By registering you will be helping the organizers plan out resources to ensure the conference runs smoothly and that there is allocated enough space to ensure everyone gets an opportunity to participate.

/Mariis

For inspiration here are three posts I wrote about VWBPE last year:

First day impressions

Second day impressions – part 1

Second day impressions – part 2 – this one also includes my reflections on Chimera & Spiral’s 2010 session

Machinima seminar at Roskilde University

Thursday November 26th I participated in a seminar on Machinima organized by Professor, Sisse Siggaard Jensen and her research team in the Virtual Worlds Research Project.

Webmaster of Mirror World, Speedmaster Bing aka Jimmy Hansen RL started off by introducing to the phenomenon and showed us various examples of different genres of Machinima. It was the first time I met Speedmaster RL and it was great fun! Among the videos Speedmaster presented this was my absolute favorite – I have no idea who Pengin is, but I have to say that I’m a fan :-)

Vodpod videos no longer available.

Following Speemaster’s presentation we went in-word – via Doctor Asp‘s avatar – to meet Britta Pollmüller (Pigment Pye in-world), who is a Machinima artist and teaches in-world machinima classes at the Open University’s Schome Initiative. BTW Dianne Carr from Learning From Online Worlds; Teaching In Second Life – a research project at the London Knowledge Lab, Institute of Education, University of London funded by the Eduserv Foundation – did an interesting interview with Pollmüller.

After lunch we were joined by Hugh Hancock – Machinima pioneer and apparently the man who – by spelling accident when ordering a domain address – coined the term Machinima.

Hancock spoke of the (short) history of Machinima and also presented various examples – with this one getting the most laughs ;-)

Hancock ended the afternoon by showing us how to create Machinima via Moviestorm. It was a day filled with strong audio-visual impressions, and the most important lesson I learned, was that I’ve got a lot to learn before engaging in attempts to do Macinima on my own – but it sure does seem worth the effort!

/Mariis