Case MIL09: Didactic Design Discussion – 1

In the MIL course my co-facilitator Mew Aeon and I currently are running in SL the students are expected to analyze SL as teaching and learning environment, and in order to stimulate the students’ critical reflections we have prepared 4 discussions on different topics related to ICT-based Didactic Design. Last night we had the first discussion and for this I had prepared some slides (in Danish) focusing on two main topics; the field of Didactics and target groups.

8 students are enrolled in the course and since 3 of them did not have the possibility to participate in our recent f2f kick-off introductions  I had decided to repeat some central points. First of all there is the term ICT-based Didactic Design, which my colleague, Professor Birgitte Holm Sørensen from the Danish School of Education defines like this:

The process by which the purpose, the goals and the content is determined, and where the planning, the organization and the arena for teaching and learning is shaped based on theories and in relation to ICT-based practice in a context.

Via course readings the students are introduced to various didactic theories and models – one of the latter being the so called Didactic Triangle (usually attributed to German Pedagogical Philosopher Johann Friedrich Herbart 1776-1841) that depicts the basic relationships between teacher – content – student. Though all of us can agree that the field of Didactics includes more elements than the relationships in the Didactic Triangle it does, in my opinion, highlight the fundamentals and creates an excellent starting point for discussions on some of the key issues in Didactics.


Key issues in Didactics: content and actors

Now, what I find particularly interesting when you combine ICT with Didactic Design is that ICT not only serve as materials but also as arena or “room” for teaching and learning –an aspect which clearly is amplified when using 3D virtual technology like SL.  Most MIL students can be characterized as being tech-savvy educators/trainers for whom it is relevant to further enhance their competencies in integrating ICT in their practice and we naturally ended up discussing what impact especially web 2.0 tools/services will have on the way we think and practice didactics.

As I see it Web 2.0 tools/services have the potential of changing our perspectives and thus practices regarding:

  • Users – both the students and the teachers with regard to relations/roles/responsibilities
  • Participation – as we shift from consumption to (co-)production
  • Multimodality – new possibilities to design for teaching and learning processes
  • Networks and connections – from local to global citizenship
  • Knowledge management – both from an information and communication perspective and with regard to security and ethics


How does web 2.0 change the way we think and practice didactics?

For the last decade the Danish pedagogical debate has been focusing on learning and learners (in opposition to teaching and teachers) – and this shift in perspective has been highly welcome and much needed. On the other hand this shift seems to have placed the role of the teacher in some sort of vacuum (are teachers obsolete in the future as polemically stated by David Gelernter ?) making the challenges related to especially ICT integration more difficult and complex than necessary. When discussing target groups we therefore also encourage the MIL students to carefully consider the roles of the teachers. Much as anticipated we did not reach any solid conclusions on any of the topics, but I do believe the discussions inspired the students and I’m looking forward to the next session later this week.

As part of our focus on target groups who could benefit from an environment like SL, we ended the night by visiting Health Info Island, including The Path of Support and finished off by investigating the Virtual Guide Dog.

/Mariis

LOM nr. 3: Læringspotentialet i virtuelle verdener

Online tidsskriftet Læring og Medier nr. 3 handler denne gang om læringspotentialet i virtuelle verdener.


Om artiklerne:

Rejseguide til Second Life I erkendelsen af at mange har en mening om virtuelle verdner og at kun få har faktiske erfaringer, indledes LOM #3 med Inger-Marie F. Christensens rejseguide ”Turen går til Second Life”. Artiklen er optaget uden for review. Formålet med denne artikel er at give et overblik over Second Life for at gøre det muligt for førstegangsbesøgende at orientere sig og planlægge meningsfulde besøg in-world. Artiklen er opdelt i to sektioner. I første sektion har forfatteren samlet en række praktiske oplysninger om bl.a. avatarfænomenet, installation af Second Life, tidsforskel, valuta samt kommunikationsformer og transport/navigation in-world. I anden del af artiklen har en række dedikerede og entusiastiske Second Life brugere bidraget med slurls til og en kort beskrivelse af deres favoritsteder. Der er noget for enhver smag.

Interview med og rundvisning ved avatar Gunhild Soderstrom – 2 Second Life-optagelser
Første optagelse tager seeren med på en rundvisning in-world, hvor Gunhild Soderstrom præsenterer Percipitopia, der bl.a. byder på en rekonstruktion af den irske filosof George Berkeleys hjem ”Whitehall” på Rhode Island og The White Room of Disorientation, der illustrerer Berkeleys ”Theory of vision”. Rundvisningen afsluttes med en solopgang ved klippen Hanging Rock, hvor Berkeley efter sigende har udtænkt flere af sine teorier. Bag avataren Gunhild Soderstrom gemmer sig lektor i filosofi Cynthia Grund fra SDU, som avataren Inga Miles alias Inger-Marie Christensen i anden optagelse har interviewet i Second Life. Det er blevet til en diskussion om læringspotentialet i virtuelle verdner og om Cynthias konkrete Second Life projekt Percipitopia, der er et eksperiment med 3D mediering af museumsundervisning. Begge produktioner er optaget uden for review.

Rum og rammer i det virtuelle
Efter det indledende afsnit omkring Second Life og det efterfølgende eksempel og interview optaget i Second Life, introducerer Simon Heilesen i ”Rum, rammer og biblioteker i den virtuelle verden” til, hvordan den virtuelle verdens miljø anvendes og opleves i en faglig sammenhæng. Heilesen tager udgangspunk i det danske biblioteksprojekt Info Island DK i Second Life, og sammenligner det med en række andre typiske biblioteker i in-world i relation til design. Han konkluderer, at den virtuelle verden kommer med en række betingelser af både mental og metaforisk art, som både sætter ramme og betingelser for anvendelsen og udfoldelsen.

Litteraturundervisning og virtuelle verdner
Artiklen ”Verklig fiktion om virtuell verklighed” af Ylva Lindberg tager udgangspunkt i spørgsmålet om, hvorfor og hvordan humaniora skal integrere ny teknik, underforstået den virtuelle verden repræsenteret af Second Life. Lindberg tager afsæt i et konkret forsøg på at anvende Second Life i litteraturundervisningen og argumenterer for, at den virtuelle verden er et oplagt sted at lade litteratur og teknik mødes. Afslutningsvis binder Lindberg litteraturen og den virtuelle verden sammen på ny vis, idet hun viser, hvordan to konkrete romaner omhandlende virtuelle verdener, kan knytte an til væsentlige indsigter og diskussioner om litteraturens genstand.

Virtuelt læringsmiljø til sygeplejestuderende
I artiklen ”CaseConnexion – udvikling af et virtuelt læringsmiljø til sygeplejestuderende” videregiver Line Zimmer Rasmussen og Linda Hauschildt Nielsen deres erfaringer i forbindelse med udviklingen af et interaktivt 3D læringsmiljø. Læringsmiljøet indeholder hospitalsstuer og patienter, som gør det muligt for sygeplejestuderende at omsætte teori til praksis, og tager udgangspunkt i problembaseret læring, hvor de studerende arbejder med cases og opnår øvelse via simulationer. Artiklen indeholder didaktiske refleksioner over valg af platform samt over de principper, der ligger til grund for det konkrete design af læringsmiljøet, herunder overvejelser mht. professionstænkningens indflydelse på disse designprincipper. Artiklen afsluttes med vigtige anbefalinger ift. hvordan undervisere og studerende klædes på til at gennemføre succesfulde læringsforløb in-world.

Hvad mener de studerende selv?
Lillian Wiese har foretaget en analyse af en gruppe studerendes oplevelser i Second Life med henblik på at vurdere, hvor velegnet den virtuelle verden er som platform for udvikling af et 3D-online læringsmiljø baseret på edutainment og pervasive learning. I artiklen ”De virtuelle verdeners læringspotentiale” videregiver hun resultaterne samt egne konklusioner og anbefalinger. Endvidere peger Lillian Wieses analyse af de studerendes oplevelser på nødvendigheden af at skabe gennemtænkte forløb med interessante og veltilrettelagte aktiviteter. Hun anbefaler, at der skabes trygge rammer både psykisk og fysisk og peger på behovet for mentorer og coaches.

Det er fælles for artiklerne i dette nummer af LOM, at de alle illustrerer, hvordan en remediering af undervisning og andre praksisser til en 3D virtuel verden kræver nytænkning frem for overførsel af traditionelle processer og rammer. Nytænkningen viser sig altafgørende for at kunne skabe meningsfulde forløb for deltagerne. CaseConnexion er et glimrende eksempel på, hvordan de virtuelle verdners helt unikke karakteristika anvendes til at skabe immersiv læring, der sætter det sensomotoriske i spil og giver de lærende mulighed for at opnå praksiserfaring.

Det samme gør sig også gældende i VIA University College projektet ”Innovative Learning”, der er nævnt i artiklen ”Turen går til Second Life”, og som netop har modtaget ”Den Nationale e-Læringspris 2009”.  Innovative Learning er et 3D læringsmiljø, der er konstrueret som en byggeplads, og hvor tømmerlærlinge uddannes indenfor sikkerhed og miljø. Her viser Second Life sit potentiale som læringsplatform for unge og ældre, der ikke har gode erfaringer med det overvejende boglige uddannelsessystem i Danmark. Virtuelle verdner er unikke på den måde, at de ikke primært er baseret på sproglige erkendelsesformer, men tværtimod har en stærk visuel og kropslig dimension. Måske er det netop virtuelle verdner, der kan være medvirkende til at give det danske uddannelsessystem et løft og bidrage til at opfylde målsætningen om, at flere unge skal igennem dels en ungdomsuddannelse og dels en videregående uddannelse.

/Mariis

Book release: ICT and Learning – reflected practice

Together with colleagues Ulla Konnerup, Søren Skøtt Andreasen & Lone Dirckinck-Holmfeld I’ve co-edited an anthology entitled “ICT and Learning – reflected practice”.  What makes this anthology unique is that all the authors are alumni from the Masterprogramme in ICT and Learning (MIL).  Through 7 articles the authors discuss and reflect upon the use and purpose of ICT in different learning contexts covering the educational sector and one public hospital. The anthology is in Danish – and so will the rest of this post be …


Front cover by Helle Fibiger

Ikt og læring – reflekteret praksis er en antologi, der er blevet til på baggrund af masterprojekter udarbejdet i forbindelse med afslutning af Masteruddannelsen i Ikt og læring (MIL). Ideen til antologien kom fra alumner, som fandt det relevant at sætte fokus på den iderigdom, kreativitet og nye viden, der skabes i udarbejdelsen af disse afgangsprojekter.

Gennem antologiens syv artikler fremlægger, diskuterer og reflekterer de 13 forfattere en række vidt forskellige cases, som dog alle har koblingen af ikt og læring til fælles. Forfatternes meget forskellige teoretiske inspirationskilder, metodiske fremgangsmåder og brug af diverse typer af ikt viser bredden inden for dette spændende felt som er i konstant udvikling.

Antologien henvender sig derfor også bredt til alle, som interesserer sig for ikt og læring, hvad enten der er tale om teoretikere, praktikere, undervisere, studerende, arbejdsgivere og ansatte, for hvem reflekteret brug af ikt er en del af den daglige praksis i et samfund, hvor livslang læring om noget er på dagsordenen.

Emneord: Ikt, livslang læring, pædagogik, design, praksis, refleksion

Antologien’ s pris er kr. 198,- og den kan bestilles via Aalborg Universitetsforlag.

/Mariis

More observations from the PBBL course

So we’re approaching the final week of the PBBL course and it is time to reflect a bit. My colleague Heilyn and I have managed to reflect on the course activities for every week and we have posted these reflections in Moodle, so that the participants could get an idea of why we have designed course elements in certain ways and what we have thought of the outcome. These meta-reflections  (on which the participants have commented) have proved to be very valuable in both our and the participants’ learning experience and it is definitely a course component I want to further develop in my next course. In this post I’ll highlight some of our reflections.

In the first SLecture the text and voice check took almost 45 min. and Heilyn and I agreed that this was unacceptable, so in the second SLecture we reduced the scheduled time to 15 min. and we put out further information on voice settings etc.  It worked for the majority of the participants, but there still seems to be 1-2 participants in every session struggling with technical problems. We actually asked everybody to check out if they could access especially SL before enrolling in this course, but in future courses this should be stressed, since we cannot help/ do anything about local problems e.g. firewall problems, inadequate graphics cards, poor internet connections and lack of headset etc. In designing this course we had planned a preparation week where participants were expected to solve a newbie assignment aimed at learning the basic skills in SL. These activities were optional and unfortunately very few participants decided to make use of this offer. For future courses we would recommend making newbie assignments/activities mandatory.

SLecture2
SLecture 2 in session …

In this course the participants are expected to work in Teams and Heilyn and I decided to form the teams based on nationality. The argument for this type of division was quite pragmatic. We knew that all participants would have difficulties in finding time to participate, so we figured it would ease their process if they were able to work in their own languages  for some of the activities (mainly the Mini-project work), and in the second SLecture these Learning Teams met for the first time.  Whether this has been a good decision we’ll know more about in the final course evaluation …

Germany
Learning Team Germany decided to meet on one of the Pink Elephants …

The third SLecture was Heilyn’s first real teaching experience in SL, and I think she did a great job. Her presentation was about Action Learning and by the end of the SLecture the Learning Teams were asked to go shopping for Team mascots.  I asked Heilyn about her experience and she pointed out two things. First of all she did not consider doing a presentation a creative way of teaching. I agree, but I do believe presentations are necessary when the participants have little or no prior experience with the subject matter, come from very different pedagogical cultures, speak different languages and in general have very different prerequisites. Lecturing then serves the purpose of trying to establish common ground, common language, common terminology and as a means to clarify questions. I also believe that the participants’ general SL skills should be taken into consideration before planning more difficult activities. Besides this, I do believe that lectures in SL are quite different from conventional f2f lectures due to the possibility of using simultaneous voice and text.

Heilyn-SL3
SLecture 3 in session …

Another point Heilyn made was that she felt somewhat alone during the SLecture, in the beginning she felt worried because she couldn’t see the participants’ reactions. It felt like talking to an empty space, but then the comments started to appear in the chats. By the end she was more tired than usual after a 2 hr lesson. Before the SLecture, we discussed if she should ask the participants to wait with their questions till after the presentation, but I recommended her to allow for questions during exactly because I thought she might otherwise feel quite alone – and it is also more interesting for the participants if they are allowed to contribute to the discussion. But lecturing this way and in a foreign language certainly is something you need to learn and especially when there are many questions/comments it can be difficult to stay focused. I’ve logged both local and group chat from all the lectures and as an example there were a total of 33 pages in the second SLecture – that is a lot of information you need to attend to while lecturing …

Optional-MI
Discussion on the MI theory …

Recognizing that participation in lectures is not the most interesting way to get to know SL, we have also included Optional visits, and in the first visit I showed the participants Zotarah Shepherd’s MI design and Thursday Xu’s designs of Bloom’s taxonomy and Wenger’s CoP.  Touring, exploring and trying out things together in an informal way combined with discussion on topics that are somewhat peripheral to the subject matter is in my opinion a very nice activity, and judging from the feedback the participants also appreciate this kind of activity.

Wenger060909
Discussion on the CoP theory …

The fifth SLecture was on PBL, networked learning and web 2.0 technologies conducted by my other colleague, Thomas. I was not able to attend, but judging by the comments in Moodle the participants enjoyed the lecture. At this point in the course Heilyn and I decided to make part of the lectures more interactive, since the participants now seemed more at ease in SL. For the 6th SLecture we prepared 5 statements on PBL/AL and used them together with the Opinionater tool. This turned out to be a very interesting exercise. We had not anticipated that the participants would disagree to the extent that they actually did.

Statement3
No consensus on problem types in PBL/AL …

The Opinionater is a quite simple tool, but highly effective. We managed to have some interesting discussions on different aspects of PBL/AL and in that sense the tool also served as a formative evaluation tool giving us educators some hints on the participants’ perceptions. After this exercise I took some of the participants to U21 Global Island where we tried out the Metaphor Tour.

160909_014

The Metaphor Tour … a trip focusing on constructivist learning  …

In the second optional visit we met my friend, Inge Qunhua who is a Danish educator and SL designer. Inge has a lot of creative ideas and has made several small displays of her designs on her island.

130909_011
Investigating one of Inge’s designs …

130909_017
The Bank setting in Inge’s holodeck …

130909_022
The Kindergarden …

In the seventh SLecture this week we experimented with video display, but it did not turn out quite as we had hoped it would. However, we have not yet reflected on this experience, so I’ll return to that in a future post. This week the participants were expected to hand in their Mini-projects on Friday. Only 3 out of 6 teams did so, and this in my opinion is not satisfactory.  For the last 10 years I’ve been using project work in my teaching and I’ve never before had the experience of only half of the students/participants handing in projects. One team has asked for an extension of the deadline, whereas the two other teams haven’t given us any indication of what’s going on.

Mascot display
Learning teams displaying their mascots in the sandbox …

This course has been designed as a test course with the aim of finding out whether this certain design is sustainable and even though we all have learned a lot, I’m not convinced that this particular design is suitable for the general learning objectives.  Learning about PBL – especially the way we see this at Aalborg University, where we combine PBL with project organization – is a process that needs a lot of time. I’ve been skeptical of the very short course period (6 weeks, incl. preparation) from the beginning. We actually wanted to design a 10 week course, but preliminary investigations among our project partners indicated that a 10 week period would be too long. I can think of several reasons as to why only half of the teams managed to hand in their projects on time, but I’ll wait with further conclusions till we have done both project and course evaluation next week….

/Mariis

Amplifying student engagement through design

To date I’ve completed two research cycles in my PhD, and both cycles were conducted within a specific course at The Masterprogramme on Ict and Learning (MIL). The course is entitled “Ict and Didactic Design” and basically the students are asked to analyze, assess and reflect upon the teaching and learning potential of SL. In order to do so, we ask the students to focus on five mandatory topics; Didactics and target groups, Orientation and navigation, Interactivity, Learning processes and Audio-visual elements.

The students are expected to discuss these topics asynchronously in our main virtual teaching and learning environment, FirstClass® (FC) and during synchronous in-world activities (typically lasting between 1-3 hrs.). So far I’ve spent most of my time reflecting on the use of SL, but since I’m investigating SL as a supplement and not as stand-alone environment in my PhD, I’ve now been looking a bit at the use of FC in the two research cycles. I’ll start with a brief description of the two cycles.

FirstCycle

I was rezzed as Mariis Mills in March 2007, and I conducted the first research cycle about half a year later. The main purpose of the first cycle was to explore SL as phenomenon in order to understand this media’s potential as teaching and learning environment.  Several studies conducted at MIL (Dircknink-Holmfeld.2002; Dirckinck-Holmfeld et al. 2004; Sorensen & Takle. 2005) indicate that the majority of our students participate in one or several communities of practice, CoP (Wenger. 1998) during the masterprogramme, and I also wanted to observe what would happen to these CoP’s as a consequence of remediating into SL.

SecondCycle

The second research cycle was conducted in the Fall 2008. Based on the findings from the first cycle and additional experience and research the course was redesigned in several ways.  Even though the first cycle confirmed the presence of CoP’s, I decided to try to enhance the community creation and feeling by asking the students to work as one entity instead of working in their usual smaller study groups. I also changed my own role from being a somewhat distant observer to a fully engaged participant and facilitator. In the first research cycle there were only 5 scheduled activities, but in the second cycle I decided to focus on many different pedagogical activities resulting in a total of 25 (this post further elaborates on these activities).

Apart from the changes mentioned above, I also decided to change the design (and thus expected use) of the FC setting. As stated by Nyvang, Tolsby & Dirckinck-Holmfeld (2004) VLEs/LMS’ and other systems we use for teaching and learning are never neutral in the sense that they always convey some underpinning pedagogical philosophy. And like physical buildings these systems can be designed more or less optimal to support different types of teaching and learning processes.  In FC the user is able to see a tree structure of the way we’ve organized the many conferences in the left side of the screen, and for many users this tree structure provides an overview. The picture below shows the tree structure as it appeared in the two cycles:

MIL07-08_TreeStructures

The SL course is part of the first course (m4c1) in the 4th module and as such it would be found below the main conference for that module. In this first course the students can choose either SL (3D world) or Global Conflicts (3D game) as analytical objects. Traditionally the students work in small study groups (K-gruppe). In the MIL07 case the conferences for the students’ groups were placed directly below the main course conference (used by all students and the teachers for communication regarding the course in general), while the two conferences for more specific communication regarding the analytical objects were placed in the bottom of the tree structure. A tentative interpretation of this structure would put emphasis on the study groups, which for many students probably made perfect sense, since it was in these group conferences their main activities were supposed to take place. At a glance this structure did not however indicate which groups were working with SL respectively GC. Though working in separate groups many MIL students appreciated following the work of their fellow students and they proposed that we designed for a better overview over the groups’ interests in the future.

So in the MIL08 case we decided to place the study group conferences below the two conferences for the analytical objects, which also meant that the GC and SL conferences moved up in the hierarchical tree structure – perhaps putting more emphasis on the subject matter? There was another major difference, namely that I decided that the students who chose SL should work in one large group/as a community meaning that the 12 SL students were not assigned separate group conferences. In ‘07 there was only one conference dedicated to SL and this proved to be inappropriate since we used that one conference for all SL related communication including meeting information, literature upload, small talk etc. making it very difficult to locate specific information as the course progressed. Thus in the MIL08 case I created several sub-conferences each dedicated to specific topics and types of information. I also utilized different icons to indicate the differences between these conferences and when the student clicked on the main SL conference he/she would get an overview of all these affiliated conferences as show in the right side of the picture above.

As mentioned before the tree structure in FC is shown in the left side of the user’s screen. In the right side the same information is presented in a different way/view. In the MIL07 case the right side could look like this:

MIL07_FCactivity_area

and in the MIL08 case it could look like this:

MIL08_FCactivity_area

Apart from the aesthetic perspective which I’ll leave for the reader to assess, I do think that the MIL08 design provides a much better overview. The red circles point to the main activity areas  – in MIL07 in the study groups, in MIL08 in the topic conferences. The ’08 students did not place any of their postings in the “Interactivity” conference. Nonetheless they did discuss interactivity quite vividly, but as they explained, they often found the separation of topics somewhat artificial, and this may be something I need to design differently in the next research cycle (Fall 2009).

Anyway, my purpose in this post is to investigate whether the design made a difference in the way the students used FC. In both cycles the students were asked to post a minimum of 3 postings in order to pass the course. The majority of MIL students are part-time students, full-time employed and actively engaged in other life activities. Even so MIL students are renowned for their very high engagement and activity level. In the table below I’ve compared some data from the two cycles:

MILcasesQD

My involvement in the topics discussions was quite similar in the two cycles, and already back in 2007 I was highly impressed by the students’ engagement and level of activity, but as you can see the engagement of the MIL08 students was extraordinary in all aspects. Bear in mind that besides participation in numerous online activities the students also need to find time to study the mandatory course literature!  All students passed both courses, but in each cycle 1-2 students were asked to elaborate on their findings/reflections in order to pass. The quality of the students’ discussions was high in both courses, but it was quite clear that the MIL08 students’ postings were more informed with regards to SL.

I’m quite confident that the amplified engagement, level of activity and quality in the MIL08 case stems from a combination of redesigns, but as FC is part of the collected teaching and learning environment, I do believe that careful consideration and design of the FC structure is an important part of the whole design puzzle and as such should be given appropriate attention.

/Mariis

References

Dirckinck-Holmfeld, L. (2002): CSCL – Computer Supported Collaborative Learning – Projektpædagogiske læringsformer i virtuelle omgivelser. IN: Uddannelse, læring og It. 26 forskere og praktikere gør status på området. IN: Undervisningsministeriet. http://pub.uvm.dk/2002/uddannelse/5.html

Dirckinck-Holmfeld, L., Sorensen, E.K., Ryberg, T., Buus, L. (2004). A Theoretical Framework for Designing Online Master Communities of Practice. IN: Proceedings of the 4th Networked Learning Conference.

Nyvang, T., Tolsby, H. & Dirckinck-Holmfeld, L. (2004): E-læringssystemer og projektpædagogik – pædagogikkens krav til systemdesign og funktionalitet. IN: Georgsen, M. & Bennedsen, J. (ed.): Fleksibel læring og undervisning – erfaringer, konsekvenser og muligheder med ikt, s. 207-238. Aalborg Universitetsforlag.

Sorensen, E.K. & Takle, E.S. (2005). Investigating knowledge building dialogues in networked communities of practice. A collaborative learning endeavour across cultures. IN: Interactive Educational Multimedia, No.10.

Wenger, E. (1998). Communities of Practice. Learning, Meaning, and Identity. Cambridge University Press.