A visit to The Funny Farm?

Today my MIL students had their second building class skillfully facilitated by Dr. Asp and Heidi Ballinger. When we returned to the sandbox it was clear that some of the students had been practicing their building skills since last class:

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As the class started I took off looking for animal avatar shapes, which one of the students had expressed an interest in. I found several places, and naturally I was too curios not to try some of the shapes I found. Unfortunately I’m having trouble getting some of the shapes off again, so for now I look like an elephant!

By the end of the class I returned to see, what they all had been up to. Ballinger was showing the students a building tool, Prim Finder, created by Anthony Hocken from Crystal Gadgets.

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Ballinger was in her famous Panda look, I was the big clumsy elephant and maybe some of the students will try out new shapes … so who knows, perhaps by the end of the MIL course it will be like visiting the Funny Farm :-)

/Mariis

It’s a Dogs life … or is it?

Exploring the world just for fun is a favourite habit of mine – fortunately I have good in-world friends, who’ll help me out in doing so ..

Chimera encouraged me to visit her new place at Jokaydia .. little did I know that she would turn up as a dog!

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Chimera barking at a giant cat … didn’t seem to have any impact though … Cats just are Cool!

We went on exploring the many islands – and I have to say that Jo Kay aka Jokay Wollongong‘s experience in building really shows … what a pleasure finally to be on islands build for avatars!

We also managed to have fun trying to take pictures while swinging :-)

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Anyway, the Jokaydia community really looks like an intereting educational place and I definately need to visit some more …

/Mariis

In-world course next 5 weeks

From November 1st – December 15th I’ll be facilitating a blended course using SL at The Danish Master programme in ICT and Learning. This course serves a primary case in my PhD-project, and I did a pilot study using the same course last fall together with 22 students. This is a brief description of the course as I’ve planned it this fall.

Educational setting – Master programme on ICT and Learning
The Master programme in ICT and Learning (MIL) was established in 2000 as a shared educational enterprise on equal terms between five Danish Universities, as an attempt to enhance collaboration between universities and working life within further and continued education.The Master programme is research based; teachers come from the five different research environments at the collaborating universities, and all participants (teachers, students and administration) are comfortable with participation in both small and large scale research projects. Hence, characteristic for MIL is that the education continuously tries to reflect and change its own activity by combining research and practice.

The Master programme is blended by a combination of virtual periods and 4 face-to-face seminars pr. study year. Between seminars the teaching and learning processes are conducted in the conventional 2D virtual learning environment, FirstClass combined with various web 2.0 technologies. Despite the fact that the five universities traditionally have represented different pedagogical cultures, MIL was from the beginning build fundamentally on the pedagogical philosophy of Problem Oriented Project Pedagogy, which is a Danish version of Problem Based Learning.

MIL consists of four course modules, a module on ICT tools and two long project periods. Each course module covers a theoretical and practical approach to its field of study combining ICT with

1) Learning

2) Interaction Design

3) Organizational Learning

4) Educational Design

The progression of the programme evolves in interplay between theory, practice and experiences of the participants.

Student profile
The goal of MIL is to upgrade people working with ICT and/or learning, both in the public and in the private sector. An internal investigation conducted in 2004 gave the following profile; a typical MIL student has an average age of 45, and is married with two children in the teens. The majority of the students work fulltime. Their educational background usually stems from the humanities, and all our students have bachelor degrees or equivalent, and about 75% have higher level educations. For most of our students their primary education is more than ten years old, which often means that is has been a while since they last were students and many of them have no or little experience with blended learning. All of them are quite competent regarding general ICT-skills, and nearly 20% are highly competent technicians. About 5% of the latter have never been professionally engaged in teaching and learning. When it comes to working experience almost all of our students (95%) are experienced teachers at different levels in the educational system and in the private sector, and it is not unusual to meet students with more than ten years of teaching experience. Nearly all the participants come with a background from leadership in organization or project groups.

Main motivation for entering the MIL programme is to increase competencies regarding ICT and learning and create intersections between the two. Another strong motivation for entering the MIL programme is the wish to connect with new networks in the field.

Course setting – ICT and Educational Design
The 4th module of the MIL programme “ICT and Educational Design” consists of 2 courses, and it is in the first course that we use SL:

  1. Educational design, ICT based learning products and virtual learning environments; theory and analysis
  2. Educational design, ICT based learning products and virtual learning environments; concept and implementation

Though separate, the two courses should be regarded as connected, in the sense that the learning outcome of the first course should be more or less applied in the second course. In the first course the students usually are provided with 2-3 optional virtual learning environments between which they are asked to choose one as analytical object. Throughout the MIL programme the students are introduced to different virtual learning environments covering a wide range of mainly conventional 2D asynchronous and synchronous examples. Therefore the learning environments chosen for this course always represent the more unconventional trends, since it is our experience that these often provide more rich and radical settings, which can stimulate reflections. This study year the students can choose either the 3D virtual game Global Conflicts Palestine or SL as their analytical object. Regardless of choice, the students are expected to discuss and analyze the learning environment on the basis of the 5 following mandatory topics:

Pedagogical design and target groups
Orientation and navigation
Interaction
Learning processes
Audio-visuals

SL setting and activities
MIL does not own land in-world, but we rent 2 locations on the island, Wonderful Denmark, but these locations are mainly used as meeting places. As mentioned above the students are expected to explore and analyze SL form a pedagogical point of view. In order to show the students the rich potential, I arrange tours to different locations where we meet with the owner/designer, have a tour and discuss pedagogical topics. Afterwards the students are expected to reflect on the locations, and document their findings in the asynchronous platform, FirstClass. Naturally the students can tour on their own, locate interesting design and share these experiences.

Besides touring, I’ve planned the following activities:

  • Get off to a good start – meetings where we focus on basic in-world skills
  • A building class running for 3 days with guest teachers Doctor Asp & Heidi Ballinger
  • Didactic Design Discussions – 4 sessions where we’ll focus on course litterature related to the students findings
  • Friday Bar – social meetings just for fun
  • Students Tour – students plan a tour based on their discoveries
  • Christmas celebrations and course finalization

And based on my experiences from last year we’ll have a lot ad hoc meetings, whenever the students need a helping hand :-)

“Without friends no one would choose to live, though he had all other goods”
By quoting Aristotle from Nichomachean Ethics I want to take this opportunity to express my gratitude to my in-world colleagues and friends both from Denmark and the rest of the world for helping me out in showing the potentials of SL – I couldn’t do it without you guys!

As the course progresses I’ll return with posts on our experiences ..

/Mariis

Relay for Life

With virtual worlds new opportunities arise, and I think that one of the more exiting ways of using virtual worlds is fundraising. No doubt you reach a different audience through virtual worlds. This weekend Relay for Life is hosting a big fundraiser spread out on 35 Heroes Islands.

A similar event in 2007 helped to raise over US $115,000 in total. It’s possible to monitior this years donations from the RFLofSL event site.

Last night I attended a live concert with Tony Uriza, who apparently lost his mother to cancer, and there was an atmosphere of hope and fight for survival with many avatars holding different type of RLF flags.

Of course it’s possible to donate Lindens everywhere on the islands ..

On the avenue leading to Shea Stadium there’s an exhibition by SL artist Byron Oh


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Fishbot

Some of the events have also been broadcasted via SLCN.tv

One of the activities is a scavenger/cancer education hunt, and I found one of these inside the Trojan Horse on Heroes19.

Unfortunately I kept loosing my wig, when climbing the rope …

On Heroes3 I got me a nice horse – it was also a place showing pictures of RL cancer survivors.


Demo horse – only to be worn once


Survivors displayed

At the end of the day, I wanted to try out a super-hero costume …

It didn’t really suit me … guess I’m not much of a hero … and now I’m struggeling to get back into (my) shape!

/Mariis