So how much more real does it need to be?!

In a series on virtual World Makers, Draxtor Despres just released this wonderful interview with inworld designer, Eshi Otawara – enjoy :-)

Virtual artwork – just like the physical artwork – stimulates the brain – so how much more real does it need to be?

It’s not a non-existing universe – it’s there, it exists – if you just release yourself of that prejudice of what’s virtual, that it’s not real  – it will make you happy!


Btw: I had the great pleasure of meeting Draxtor and Eshi along with a bunch of other amazing avatars at the SLCC09 – and we were … HAPPY!

Machinima seminar at Roskilde University

Thursday November 26th I participated in a seminar on Machinima organized by Professor, Sisse Siggaard Jensen and her research team in the Virtual Worlds Research Project.

Webmaster of Mirror World, Speedmaster Bing aka Jimmy Hansen RL started off by introducing to the phenomenon and showed us various examples of different genres of Machinima. It was the first time I met Speedmaster RL and it was great fun! Among the videos Speedmaster presented this was my absolute favorite – I have no idea who Pengin is, but I have to say that I’m a fan :-)

Vodpod videos no longer available.

Following Speemaster’s presentation we went in-word – via Doctor Asp‘s avatar – to meet Britta Pollmüller (Pigment Pye in-world), who is a Machinima artist and teaches in-world machinima classes at the Open University’s Schome Initiative. BTW Dianne Carr from Learning From Online Worlds; Teaching In Second Life – a research project at the London Knowledge Lab, Institute of Education, University of London funded by the Eduserv Foundation – did an interesting interview with Pollmüller.

After lunch we were joined by Hugh Hancock – Machinima pioneer and apparently the man who – by spelling accident when ordering a domain address – coined the term Machinima.

Hancock spoke of the (short) history of Machinima and also presented various examples – with this one getting the most laughs ;-)

Hancock ended the afternoon by showing us how to create Machinima via Moviestorm. It was a day filled with strong audio-visual impressions, and the most important lesson I learned, was that I’ve got a lot to learn before engaging in attempts to do Macinima on my own – but it sure does seem worth the effort!