Virtual artwork – just like the physical artwork – stimulates the brain – so how much more real does it need to be?
It’s not a non-existing universe – it’s there, it exists – if you just release yourself of that prejudice of what’s virtual, that it’s not real – it will make you happy!
The VWBPE is is a community-based conference that provides opportunities for participants in all virtual worlds to share current research, teaching, and learning practices in 3D virtual environments. This 53 hour conference will provide opportunities for sharing and further understanding virtual world technology, and will focus on teaching/learning, scholarly work, projects, events, activities and new and innovative tools for virtual education. According to the VWBPE-website this year’s conference is about people, the community, and it’s about being together;
This year’s theme is You are Here. The divide between what is real and what is virtual is a state of mind. We learn everywhere and you are already here.
Here is all around you:
- Here is where we find the great successes and even failures.
- Here is where we expand our borders.
- Here is where we touch what is important to those we teach.
- Here is where we learn and live and play.
I have been attending the conference for a couple of years as an observer, which has been very inspirational, and I highly recommend anyone interested in 3D Virtual Worlds to participate in this amazing, free event! :-)
Our session is entitled: Hats, HUDs, Wands and Weather: Building Activities for Engagement in Second Life. One of the things we all appreciate about SL is the fun and playful parts of this environment, which could include changing the avatar’s appearance and using different types of artifacts – e.g. in our first meeting Chimera couldn’t help but show off one of her magic wands ;-)
And in fact after Gann and I left, Chimera used her tornado stick on the holodeck as seen in this photo from Chimera’s KoinUp stream:
While the user-controlled ability to change both the environment and one’s appearance definitely is an important part of SL, we as educators are also concerned about the kind of activities that can promote, facilitate, and not least sustain engagement in teaching and learning in an environment such as SL.
We all have both positive and a few negative experiences with teaching in SL, and so in our panel we have decided to focus on activities that help overcome some of the barriers for meaningful, and sustained engagement in SL as stated in our proposal:
There are numerous barriers to engagement in virtual worlds. First, new residents must become familiar with the interface. Beyond technical considerations, the nature of their early experiences will determine whether and how quickly they will build an identification with their avatar and a reason to stay. Without this, it is likely that their interest in further engagement in the virtual world will lessen and their participation will drop off. A sense of presence and identity through embodiment and immersion is an important contributor to ongoing and satisfactory participation in the world and finding the motivation to continue to return until the technical and navigational thresholds are surmounted. This roundtable will discuss the essential acts, the “ah-ha” or Eureka moments, the triggering gizmos, features, activities or places that inspire students or colleagues (and have inspired us) to continue to participate.
In other words, what works to help new residents pass these technical and navigational thresholds? The speakers will share their own stories drawn from their work with students in higher education, business people, health professionals, and education colleagues. Presentations will include demonstrations and audience participation.
Spiral and I chatting under the Blue Thinking hat before our third panel meeting
As mentioned above Gann, Spiral, Chimera, and I will be sharing some of our experiences, but we are also very much hoping to hear from the audience, and so we hope You will join us :-)
We will be presenting Friday, March 18th from 8AM-10AM SLT (16-18 Dansk tid) – Building South, Room South Auxiliary, and the rest of the schedule can be found here
Also please note that even though the conference is free, you need to register in order to participate via this link. By registering you will be helping the organizers plan out resources to ensure the conference runs smoothly and that there is allocated enough space to ensure everyone gets an opportunity to participate.
For inspiration here are three posts I wrote about VWBPE last year:
Second day impressions – part 2 – this one also includes my reflections on Chimera & Spiral’s 2010 session
For the third year in a row I’m hoping to participate in the annual Second Life Community Convention (SLCC10). This year the convention will be held in Boston, August 13-15.
As usual the convention will be organized by SL users, bringing together new and old residents in a mixture of business, education, non-profit and not least the music and art scene.
This year I’ve submitted a proposal for the educational track entitled “Contradictions that make perfect sense – remediation strategies for problem based blended learning in SL”, and so I hope to get the opportunity to present and discuss some of the ideas I’ve been working on as part of my recent stay at UC Berkeley.
In any case the convention is a definite must-go, a unique opportunity to connect with old and new friends. If there’s any one event that has influenced my PhD work, this is definitely it! Given that research in 3D virtual worlds still is a rather limited research field it is always a pleasure to connect with other educators and innovative thinkers from various parts of the SL community :-)
Much to my surprise (and regret) my PhD-supervisor has instructed me not to participate in any activities as I should focus on writing my dissertation. I therefore had to withdraw my proposal and will not be attending this year’s SLCC :-(