Off the record – #grcviz2011

I’m currently participating in a Gordon Research Conference, at Bryant University, Smithfield, RI, where I was invited to speak about my research in SL. This has been a great honor, and I’m truly enjoying my time here; meeting a lot of very clever, nice, cool, and fun people from all sorts of different disciplines, and the industry in a very international setting – all people who are engaged in using “Visualization in science and education“.


Unlike previous conferences I’ve participated in, GRC’s have a strict “off the record” policy, meaning that we are not allowed to disclose information from the talks, poster sessions, informal discussions etc. Being used to sharing all sorts of information through various social media, this really is a very different approach to knowledge presentation and dissemination. I’m honestly feeling somewhat ambivalent about this; I appreciate the need for a “space” where you can actually present unfinished/unpublished ideas. On the other hand, the conference has brought together so many interesting and talented people, who present such cool projects, that my immediate response normally would be to share this with my network. Since the list of speakers is public information, we have agreed that it will be ok just to share general information – and this some of us are doing via the hash tag #grcviz2011. Despite the fact that this makes the title of this post an oxymoron, it really is an amazing conference, where I’ve gained a lot of new insights and ideas!

This slideshow requires JavaScript.


The beautiful Bryant U 

Since the conference is cross disciplinary, I’ve once again been reminded just how different we approach research and justify knowledge, and in general perceive the phenomena we are investigating. Coming from a very strong qualitative research tradition, I’ve been puzzled and admittedly provoked by some of the more quantitative presentations I’ve seen – and I’m confident this works the other way round. This is, however, a very healthy thing, and if nothing else, I bring back a greater appreciation for mixed methods studies! And it has me thinking that we really need to research and come up with new and better ways of e.g. evaluating learning processes and their outcomes. In fact, I would say that I go home with more questions than answers, but again I think that is a very good thing … :-)

/Mariis

High student satisfaction in SL

On June 16th, 22 students graduated from the Master’s Program on ICT & Learning (MIL) at Aalborg University, and this is where I’ve been running courses on SL for my PhD-project since 2007. As always, graduation day was an exciting day combining student anxiety and great relief and joy. After all the exams, there was a reception where the Masters received their diplomas, the daily manager of MIL, Ulla Konnerup and the Dean of Humanities, Lone Dirckinck-Holmfeld spoke about the students’ achievements and their new roles as “ambassadors of ICT & Learning”. Finally, we finished off the day with a wonderful dinner/dance at the Utzon Center, downtown Aalborg.


22 very happy Masters of ICT & Learning 2011.

As something new, the steering committee behind the MIL Program had decided to award the Program’s “Teacher of the Year”. All courses/modules are anonymously evaluated by the students, and based on these evaluations; I was fortunate to receive this award :-)


1 happy Teacher of the Year 2011 and 1 happy Dean (right).

Ironically, I’ve not (yet) seen these particular students evaluations, however, based on the evaluations the students and I did as part of the SL course, I do have a few ideas as to why the students find teaching and learning in SL so satisfying. To understand this a little background information is necessary. In my PhD-project, I’ve conducted 4 research cycles, spanning from 2007-2010. Each cycle consisted of designing, implementing, and evaluating a 6-8 week online course on ICT and instructional design based in SL and a conventional 2D VLE. From a theoretical point of view, I’ve been inspired especially by Wenger’s (1998) social theory on learning as participation in Communities of Practice (CoP), Schroeder’s (2011) ideas on presence and co-presence, and Bolter & Grusin’s (1999) concept of remediation. From a methodological point of view, I’ve been inspired by Insider Action Research (Coghlan, 2007), and ethnographical methods such as longitude participant-observation (Boellstorff, 2008). 53 adult MIL-students (majority are educators) in total have participated in my study. The table below provides a brief overview of the research cycles.


PhD-overview – July 2011.

Based on my data, I’ve been able to identify 3 analytical units that will inform the answering of my research question; namely what it means to learn via 1) a new, virtual environment, via 2) a new, virtual body, and finally via 3) new, virtual activities. The picture below shows the 3 units and the related topics that emerged in all four research cycles.


3 analytical units; virtual environment, virtual body, and virtual activities.

In this short post, I will not go into details with the units, but my findings show that being remediated as avatars in a new, virtual environment where it is possible to participate in a variety of new virtual activities greatly influenced the students’ perceptions of presence and co-presence, and from a Distance Education perspective this is one of the most valuable contributions SL has to offer. Conveying a sense of “being there together” as Schroeder puts it, is essential in Distance Education, not only in terms of student satisfaction, but also in terms of learning outcome. Further, SL also provides the participants with unique opportunities of “doing things together”, and as such it is possible to attribute some of the students’ satisfaction to SL’s affordances. I would, however, like to stress that relevant affordances do not necessarily guaranty satisfaction, and though this holds true for all technology, especially in a complex system like SL, the instructional design becomes pertinent. Basically, my PhD-work has been about designing for optimal learning via SL, and in this respect, I’ve found great inspiration in Wenger’s four dimensions of learning;

  • Learning as a process of experiencing – outcome: changed meaning
  • Learning as a process of becoming – outcome: changed identity
  • Learning as a process of belonging – outcome: changed community
  • Learning as a process of doing – outcome: changed practice
Even though, I’ve not designed exclusively for the creation of a community of practice in SL, e.g. by solely using Wenger’s proposed design principles*, the ideas of the theory are part of my, and the MIL Program’s general pedagogical foundation, and I do believe that SL is a medium that offers very good opportunities for creation of communities of practice, both in educational and other settings. Looking at my data, I’ve found a distinct connection between elements from CoP-theory and presence/co-presence as shown in the figure below.


Connected elements of presence and CoP-theory in 3D-remediated learning.

In short, the figure shows how the sense of presence facilitates the creation of meaning and identity, while the sense of co-presence facilitates the creation of community and practice. In practice, the elements overlap, and it is in fact the oscillation between the elements, which constitutes the dynamics of SL as teaching and learning environment as seen from a CoP-perspective. Based on the findings from my study, I believe that the combination of a social pedagogical strategy and the use of a medium that affords a strong sense of presence/co-presence and which is rich in terms of co-creative possibilities, actually can promote student satisfaction. Evidently, this is a very brief description of my work … more details will follow in my forthcoming dissertation that is due in September.

/Mariis

*) For an excellent example of integrating Wenger’s principles and ideas in design for teacher development in an online community, please have a look at my (now former) colleague Dr. Mayela Coto’s PhD-work.

Visualizing the identity puzzle

As I’m preparing for an upcoming talk at the GRC “Visualization in Science and Education” conference at Bryant University, R.I., I’m trying out different types of visualization tools. Among other topics, I’ll be talking about avatar identity and what this means in terms of learning. For this part I’m considering the use of a puzzle and this is simply a test to see how it works embedded here …

Click to Mix and Solve

/Mariis

Virtual Worlds Best Practice in Education 2011 panel

On March 17-19 the 4th annual Virtual Worlds Best Practice in Education (#VWBPE11) will be taking place in SL and other Virtual Worlds such as OpenSim, World of Warcraft, Eve Online and Club Penguin.

The VWBPE is is a community-based conference that provides opportunities for participants in all virtual worlds to share current research,  teaching, and learning practices in 3D virtual environments. This 53 hour conference will provide opportunities for sharing and further understanding virtual world technology, and will focus on teaching/learning, scholarly work, projects, events, activities and new and innovative tools for virtual education. According to the VWBPE-website this year’s conference is about people, the community, and it’s about being together;

This year’s theme is You are Here. The divide between what is real and what is virtual is a state of mind. We learn everywhere and you are already here.

Here is all around you:

  • Here is where we find the great successes and even failures.
  • Here is where we expand our borders.
  • Here is where we touch what is important to those we teach.
  • Here is where we learn and live and play.

I have been attending the conference for a couple of years as an observer, which has been very inspirational, and I highly recommend anyone interested in 3D Virtual Worlds to participate in this amazing, free event! :-)

Furthermore, this year I have the great pleasure of doing a panel discussion together with 3 SL friends and colleagues: Chimera Cosmos, Spiral Theas, and Gann McGann.


First planning session on my holodeck with Gann & Chimera

Our session is entitled: Hats, HUDs, Wands and Weather:  Building Activities for Engagement in Second Life. One of the things we all appreciate about SL is the fun and playful parts of this environment, which could include changing the avatar’s appearance and using different types of artifacts – e.g. in our first meeting Chimera couldn’t help but show off one of her magic wands ;-)


And in fact after Gann and I left, Chimera used her tornado stick on the holodeck as seen in this photo from Chimera’s KoinUp stream:


Chimera’s koinup

While the user-controlled ability to change both the environment and one’s appearance definitely is an important part of SL, we as educators are also concerned about the kind of activities that can promote, facilitate, and not least sustain engagement in teaching and learning in an environment such as SL.


Gann, Spiral, Chimera and I discussing the call for VWBPE in our second meeting

We all have both positive and a few negative experiences with teaching in SL, and so in our panel we have decided to focus on activities that help overcome some of the barriers for meaningful, and sustained engagement in SL as stated in our proposal:

There are numerous barriers to engagement in virtual worlds. First, new residents must become familiar with the interface. Beyond technical considerations, the nature of their early experiences will determine whether and how quickly they will build an identification with their avatar and a reason to stay. Without this, it is likely that their interest in further engagement in the virtual world will lessen and their participation will drop off. A sense of presence and identity through embodiment and immersion is an important contributor to ongoing and satisfactory participation in the world and finding the motivation to continue to return until the technical and navigational thresholds are surmounted. This roundtable will discuss the essential acts, the “ah-ha” or Eureka moments, the triggering gizmos, features, activities or places that inspire students or colleagues (and have inspired us) to continue to participate.

In other words, what works to help new residents pass these technical and navigational thresholds? The speakers will share their own stories drawn from their work with students in higher education, business people, health professionals, and education colleagues. Presentations will include demonstrations and audience participation.


Spiral and I chatting under the Blue Thinking hat before our third panel meeting


Identity issues are very important in SL – and we will be showcasing Identity-cubes as part of the session

As mentioned above Gann, Spiral, Chimera, and I will be sharing some of our experiences, but we are also very much hoping to hear from the audience, and so we hope You will join us :-)

Update
We will be presenting Friday, March 18th from 8AM-10AM SLT (16-18 Dansk tid) – Building South, Room South Auxiliary, and the rest of the schedule can be found here

Also please note that even though the conference is free, you need to register in order to participate via this link. By registering you will be helping the organizers plan out resources to ensure the conference runs smoothly and that there is allocated enough space to ensure everyone gets an opportunity to participate.

/Mariis

For inspiration here are three posts I wrote about VWBPE last year:

First day impressions

Second day impressions – part 1

Second day impressions – part 2 – this one also includes my reflections on Chimera & Spiral’s 2010 session

The Purpose of Education, Human Rights, and New Media

Recently, a really interesting initiative about the purpose of education was launched by UK educators Doug Belshaw and Andy Stewart in the social media sphere. Their plan is to facilitate a critical mass of people all talking about the purpose(s) of education, starting with 500-word blog posts and Twitter campaigns, and culminating, with simultaneous large meetings/conferences further down the line. As I understand it, this initiative has been inspired by a UK election decisive for education set to take place in 3 year’s time, but Belshaw and Stewart are aiming for an international debate, and have set an ambitious goal:

From the website: Purpos/ed

The blog initiative was kick-started on February 1st on the Purpos/ed website, and so far a number of bloggers have contributed in raising their voices and joining the debate. Some of these contributions can be found in the archive, while others may be located by following the hashtags #purposed, and #500words. Furthermore is is possible to connect through a Facebook page. If you have an interest in education this is definitely an initiative worth following.

As for my own take on the purpose of education, I’ve always been inspired by the 1948 Universal Declaration of Human Rights, and in particular article §26, (1,2);

Everyone has the right to education. (…) Education shall be directed to the full development of the human personality and to the strengthening of respect for human rights and fundamental freedoms. It shall promote understanding, tolerance and friendship among all nations, racial or religious groups, and shall further the activities of the United Nations for the maintenance of peace.

Education may be a human right, but for many different reasons becoming educated within the existing educational system is sadly not a given. Stephen Downes highlights this in his contribution with reference to his own educational path, and Lou McGill points to the challenges for kids with special needs. Unsurprisingly, many of the purpos/ed contributions echo thoughts similar to those in the declaration, the tricky part is of course how to promote, facilitate, and obtain these goals. Several authors point to new media as a means to broaden the scope of education and to tear down walls whiter these are mental, physical, or virtual. Dean Groom advocates the idea that education should extend beyond the idea of schools/institutions as being the sole places for education, whereas Fred Garnett calls for education aimed at participation.

Shifting perspective to my own current research within the 3D virtual world, Second Life (SL), I see a huge potential in using this particular kind of edtech to tear down several “walls”. Ever since I first logged into SL back in the spring of 2007 one of the aspects I’ve come to appreciate most about this virtual world is the participatory affordances enabling both me and my PD-students to connect, communicate, and collaborate with people in general, and educators in particular from all over the physical world. We have been given the opportunity to meet, and discuss cross-cultural differences in education, and to interact with a variety of educational designs – all of this contributing to new perspectives on education, teaching, and learning. Informal encounters and spontaneous activities are other very positive aspects of SL, and as it is the case in many other new media, the users of SL quickly respond to current affairs – something that recently could be witnessed during the Egypt crisis. Having heard of activities on the Egyptian island I went in to have a look on Friday February 11th shortly before it was announced that Pres. Mubarak would step down.


Protesters on the Egyptian Island, Friday February 11th 2011

Hamlet Au of the New World Notes blog and Rik Riel of the “Betterverse: Nonprofits in the Virtual World” blog have covered several of these activities on the Egyptian island, and Chantal Harvey has captured some of the ambience after Pres. Mubarak’s resignation in this short machinima:

Virtual worlds have previously been used in protesting, expressing thoughts and hopes of freedom, and in general just to direct attention towards different causes as reported in Mashable by Rita J. King co-director of the Understanding Islam through Virtual Worlds project. What’s interesting here is the role not only Virtual Worlds, but new media in general play in distributing and sharing knowledge, something that also Pres. Obama noted in his remark on Egypt ; “a new generation emerge – a generation that uses their own creativity and talent and technology to call for a government that represented their hopes and not their fears; a government that is responsive to their boundless aspirations.

In a very interesting article on the correlation between social media and political changes, Charlie Beckett asks how this new media landscape could/should change the way journalists “report on revolution and feed into the post-revolutionary politics and general political communications”. As an educator I could ask similar questions about new media’s influence. I’m currently experiencing the way new media change the way we think and practice education, and I must say that I’m overall optimistic. New media bring along affordances of participation, collaboration, and ultimately of empowerment. Most importantly new media force us to rethink, reframe, and reform – and this current Purpos/ed initiative is one of many interesting ways to get involved …

/Mariis