SL presentation in the Danish Ministry of Science

On Friday October 15th, a total of more than 200 museums, churches, exhibition halls, galleries, political institutions, and other venues will open their doors in connection to the annual “Night of Culture” that has been a Copenhagen event since 1993. As part of this event, the Danish Ministry of Science has asked me to participate by presenting research, teaching, and learning in SL.

The event will run from 6PM until midnight (local time), and I will be in the Ministry together with one of my MIL-students, Inge Knudsen, from Business College, Horsens.Inge is a highly experienced SL educator and builder, who has run in-world courses on English, Chinese and Cultural Understanding among other things and last year she won the Danish Research Network’s annual Innovation Prize because of her work in SL.


Inge and I discussing part of her presentation for the “Night of Culture”.

In-world we will be accompanied by MIL alumni, Per Christensen and two of his close colleagues, Nicolai Green Hansen and Erik Hansen – all from VIA University College. Per and his colleagues are currently preparing for a cross-cultural collaboration with a Chinese University on their island Innovative Learning, where it is also possible to see and experience another build that last year won the Danish Ministry of Education’s annual e-Learning award.


Nicolai and I discussing part of their presentation for the “Night of Culture”.

We are all still in the process of planning this event, and there are several challenges. The Ministry has put together an extensive program (in Danish) including lots of interesting activities all night. This means that it is impossible for Inge and I to foresee how many guests will find their way to our presentations. Last year approx. 1000 guests participated in the Ministry’s activities.

We have two rooms at our disposal, and so far we’ve planned for one of them to be the “Teaching and Learning Room”, while the other will be the “Presentation Room”. In the “Teaching and Learning Room” planned in-world session with Inge and Per will run twice the hour, and guests in this room will be able to participate via guest-avatars. In the “Presentation Room” several computers with logged in guest-avatars will enable guests to explore and participate in different in-world places/events covering education, business, art, music, RL rebuilds and not least places/builds NpIRL. Inge and I will oscillate between the two rooms, and in between scheduled sessions, we’ll be available for questions and discussion of the many, different research, teaching, and learning potentials of a medium like SL.

We are also in the process of preparing note cards covering all sorts of topics, events and locations – and I encourage other SL residents to send me (Mariis Mills) suggestions of interesting locations/events. The entire event will take place from 9AM – 3PM SLT. Putting together a program for a 6 hours in a row event is quite daunting, and I personally find that the biggest challenge lies in trying to convey a sense of meaning of SL for RL-guests just passing by…

When we’re done planning, I’ll update this post with SLurls to locations where it will possible to join us in-world.

/Mariis

UPDATE – program

Most of the activities are directed towards the RL guests visiting the Ministry – and they will be in Danish. However, Inge Qunhua will do her sessions in English too, if anyone asks her. Inge will teach the audience how to introduce themselves in Chinese and there will be general lessons in understanding the Chinese culture.

Inge’s sessions will take place on her Island, Danish Visions. The first session starts at 10:30 AM SLT, and she will repeat it every hour until the last one at 2:30 PM SLT.

In between Inge’s sessions there will be live music and other activities on her Island.

For those interested in the Danish VIA-session please have a look in the group “Kulturnat 2010”, where you find all sorts of notices with LMs and further details on the in-world program.

In one of the two rooms in the Ministry, we will, starting at noon SLT, be streaming from Pop Art Lab, Claus Uriza – and later on we’ll visit The Yard Club, where there will be “Open Mic” with Torben Asp.

SLurl to Pop Art Lab

SLurl to The Yard Club

Toward a strategy for remediation of pedagogical practice in SL

I’ve recently reviewed findings from three completed research cycles based on the primary case (MIL) and SL in my PhD-project. The case study was conducted at the Danish online Masters program on ICT and Learning (MIL) at Aalborg University and consisted of remediating a course in three consecutive research cycles spanning from 2007-2009. Based on the findings I’ve started to outline a strategy for remediation of pedagogical practice in SL. In a newly published article Hunsinger & Krotoski (2010:94) state that “trying to reproduce experiences that exist in our physical world is often not the best strategy for designing learning and research experiences in virtual environments”, and they call for strategies that go beyond replicating and reconstructing physical environments. Combining my own findings with ideas from Vygotsky (1978), Wenger (1998) and especially Bolter & Grusin’s “Remediation. Understanding New Media” (1999), I’ve found that it is possible to identify two different strategies;

  • Respectful remediation. Main objective is to reproduce prior practice with no apparent critique – often focusing on a quantitative outcome. Other media are represented without manipulation in the mediation. In general, this type of remediation enhances the authenticity and enforces the authority of the original media and practice. Tradition, familiarity, and certainty are keywords in this strategy. Changes are experienced as minor, evolutionary modifications and typically only involve change in modality, not specific activities.
  • Radical remediation. Main objective is to reinvent prior practice based on critical review – often focusing on a qualitative outcome. Other media are represented manipulatively in the mediation. In general, this type of remediation challenges both authenticity and authority of the original media and practice. Innovation, alienation, and uncertainty are keywords in this strategy. Changes are experienced as major, revolutionary transformations, and typically involve change in both modality and activities.

Given the technologic, pedagogic, and not least ontological complexity of a rich medium like SL, I’ve found that an overall respectful remediation strategy isn’t a viable choice, but it is also possible to distinguish between respectful and radical remediation at the tactic level, and here I’ve found that a combination is fruitful. Furthermore, since SL not a an abstract space for interaction, but a remediated world, also the participants (remediated as avatars) and the teaching and learning environment (remediated as places) can be remediated either respectfully or radically.

In “Learning in 3D – adding a new dimension to enterprise learning and collaboration” Kapp & O’Driscoll claim that the first step to escape Flatland and avoid routinization is to “distance oneself from existing processes and practices and examine a newly emerging technology on its own merits“, and they speak of right and wrong ways of dealing with teaching and learning in 3D:

Done right, 3DLEs provide the opportunity for instructional designers to overcome their captivation with the classroom and move in a direction that is more congruent with the needs of the increasingly digitized and virtualized enterprise. Done wrong, 3DLEs will remain the domain of digital avatars in digital classrooms discussing content on digitally rendered PowerPoint slides. (Kapp & O’Driscoll. 2010:56).

While I do agree that any technology/medium should be examined in its own right, I do find it a bit hasty to dismiss prior experience and practice, and I find the dichotomy of right/wrong inappropriate. Naturally, it is possible to talk about more or less suitable ways of designing and using media, but it’s a very complex issue and should involve consideration of all elements of the practice. In my case study, I experimented with the use of slideshows in the two last research cycles, and found that this kind of respectfully remediated practice could have the same benefits and pitfalls as in the world outside SL. However, I also found that the build-in backchannel made it possible to draw use of the mediums more unique affordances by combining simultaneous use of text-chat and voice. By encouraging the students to comment and post questions during a presentation, an otherwise inactive one-way presentation can turn into quite an engaging teaching and learning activity. Nonetheless, by adding this component to the activity, the “rules of engagement” changed, as far as both the teachers and students needed to learn new roles and communication skills. Learning to deal with this kind of multi-voiced communication takes time, but it has the potential to open up and democratize the dialogue. My point here is that a seemingly respectful remediation in SL actually can result in radical changes, and another important aspect is that I don’t see respectful and radical remediation as a dichotomy, but as a dualism. Further, whether or not something is perceived as being respectful or radical will differ between individuals, communities, and cultures.

I’m not arguing that we should cease from experimenting with completely new ways of doing things, but my findings clearly show that an element of respectful remediation is important – at least until the participants have reached a certain level of experience and mastery of the medium. As an educator, I find that one of the advantages of respectful remediation is that it’s based on recognition and familiarity enabling the user to build on prior experience, and changes are experienced as minor, evolutionary modifications, which potentially leaves more energy for the participants to focus on the task at hand, rather than on the medium and the mediation. I’m currently working on designing a model to illustrate the complexity of different remediation strategies, so more on this will follow …

/Mariis

References

Hunsinger, J. & Krotoski, A. (2010): Learning and researching in virtual worlds. In: Learning, Media and Technology, 35:2, p. 93-97

Vygotsky, L.S. (1978): Mind in society. The development of higher psychological processes. (trans. M. Cole). Cambridge, MA: Harvard University Press.

Wenger, E. (1998): Communities of Practice. Learning, Meaning and Identity. Cambridge, MA: Harvard University Press.

Bolter, J. & Grusin, R. (1999): Remediation. Understanding New Media. Cambridge, MA: MIT Press.

Kapp, K. & O’Driscoll, T. (2010): Learning in 3D. Adding a new dimension to enterprise learning and collaboration. Pfeiffer.

Dissertation time – time for final decisions

When I return from holidays by mid-August I’ll commence the final phase of my PhD-project, seeing that I’ll have to start writing my dissertation, which is due next summer. This means that I have to start making final decisions on what to include respectively exclude. To date I’ve completed four research cycles and I have the opportunity of running a fifth and final research cycle in December 2010 – February 2011, as I’ll be conducting yet another SL-course. However, I don’t have to include the fifth cycle in my PhD because I already have a LOT of data, and so inclusion will depend on how I’ll be doing on time. Now making decisions is difficult, but I find that sticking with them can be even more so! Fortunately a few important decisions have turned out to be long-standing.

From a methodological point of view I opted for an Action Research inspired approach from the beginning of my project and this has worked out very well giving me the data I’d hoped for through redesign/remediation, participant-observation, interviews and surveys.

I’m hoping to find the time to do a few follow-up interviews with former participants of my courses and perhaps with one of the methodological experts by who I’ve been greatly inspired, namely the anthropologist and author of “Coming of age in Second Life – An anthropologist explores the virtually human”, Tom Boellstorff of UC Irvine. As previously expressed in this post, Boellstorff advocates studying SL in its own rights, and in my opinion he’s the first anthropologist, who truly recognized how “real” the “virtual” can be, and I applaud his attempt to challenge old-school anthropology.

When it comes to other theories relevant for my work the decisions have been harder to come by, but that’s just part of the learning process. Just as it is sometimes necessary in life in general, I’ve had to make a few detours to find my way. Taking “the road less travelled by” has always been a credo of mine and I don’t expect that to change sometime soon.

Throughout my project I’ve been exploring different theories – especially within the field of teaching and learning, but lately also with regard to media theory. My affiliations with Aalborg University (AAU) and the Danish online Master Program on ICT and Learning (MIL) have nonetheless guaranteed a few fix points. At AAU the overall pedagogical framework is based on our local understanding of Problem-Based Learning (PBL) and at MIL we’ve tried to combine PBL with principles from a sociocultural-historical perspective most notably expressed by Lave & Wenger and Wenger and their ideas on Situated Learning and Communities of Practice (CoP).

While CoP-theory can help explain certain aspects of teaching and learning, it lacks the ability to explain others, and this is only logic since we’re dealing with very complex phenomena. When we combine these complex processes with the use of tools, I’ve found Vygotsky’s concept of mediation relevant and aligned with this I do believe that Bolter & Grusin’s concept of remediation contributes to a more specific understanding when the tools are identified as new, digital media. Engestrom has further developed Vygotsky’s and especially Leontjev’s ideas focusing on activity and conflicts (or even double binds) as motivation for change.  Combined with ideas of scaffolding through the zone of proximal development all of the above theories have the potential to illuminate the problems I’ve identified in my project.  The major challenge that lies ahead is trying to create a unified model that includes all of these important aspects – something that has caused me trouble, since these theorists work with different analytical units and attribute different meanings to similar or even the same concepts. Throughout my project I’ve been experimenting with using existing models and creating new ones, and even though it now seems that I will not be using any of them in my dissertation, they have served as important tools to sharpen my thinking. The most important outcome of this work has been the realization that none of the existing models satisfy my project’s need, and I therefore have to create my own model that also includes some of the aspects I’ve come to find pertinent in working with remediation in new media – i.e. time is rarely included in models depicting teaching and learning.

And so, as I’m getting ready to spend some much anticipated time AFK, I’m feeling quite confident about the next phase, even though I know that more decisions are needed and that that process will not end until I’ve Ph.inisheD. ;-)

/Mariis

Second Life Community Convention 2010

For the third year in a row I’m hoping to participate in the annual Second Life Community Convention (SLCC10). This year the convention will be held in Boston, August 13-15.

As usual the convention will be organized by SL users, bringing together new and old residents in a mixture of business, education, non-profit and not least the music and art scene.

This year I’ve submitted a proposal for the educational track entitled “Contradictions that make perfect sense – remediation strategies for problem based blended learning in SL”, and so I hope to get the opportunity to present and discuss some of the ideas I’ve been working on as part of my recent stay at UC Berkeley.

In any case the convention is a definite must-go, a unique opportunity to connect with old and new friends. If there’s any one event that has influenced my PhD work, this is definitely it! Given that research in 3D virtual worlds still is a rather limited research field it is always a pleasure to connect with other educators and innovative thinkers from various parts of the SL community :-)

/Mariis

UPDATE
Much to my surprise (and regret) my PhD-supervisor has instructed me not to participate in any activities as I should focus on writing my dissertation. I therefore had to withdraw my proposal and will not be attending this year’s SLCC :-(

3D VW remediation – square peg in a round hole?

As part of my research on remediation and especially the Place concept I will be visiting Professor of Architecture, Yehuda Kalay of UCB. I’ve been invited to participate in a course wrap-up where his students will display how they have designed, implemented and tested their ideas in regard to building a museum in SL.  In preparation for this event I’ve just finished reading a fascinating article by Professor Kalay (2006) on “The impact of information technology on design methods, products and practices”, where Kalay describes two different ways of appropriating new tools in architecture, namely the “square peg in a round hole” and the “horseless carriage” paradigms.

The first is that of forcing a square peg into a round hole implying that the use of the new tool is misdirected, or at least poorly fits the processes that have traditionally been part of architectural design. (…) The ‘square peg in a round hole’ paradigm describes tool making as a problem of adapting a new technology to current practices. As a new technology is introduced into practice, a dysfunctional relationship can develop between the tools and a task, either because the task is poorly understood or because the process of displacing a traditional technology is largely one of the substitution of habitual tools with new ones that have the wrong affordances. Such inappropriate use of the technology results in a poorer practice. (Kalay. 2006:377)

The second paradigm describes a state of transformation, where the new technology is viewed through the lens of the practice in obsolete and ‘backward’ terms, much like the automobile that was viewed as a horseless carriage in the early days of the 20th century. It implies a lack of appreciation for the emerging potentials of technology to change the task to which it is applied. (…) The ‘horseless carriage’ paradigm views technology as a means to alter the perception of a practice about itself, as it is transformed by a new technology. In using the term a ‘horseless carriage’ at the turn of the 20th century, the task of transportation has been described through the lens of a previous technology, not realizing that the practice of travel had dramatically changed. (Kalay. 2006: 377-378)

Even though Professor Kalay and colleagues* use these “paradigms” to describe the use of new tools/media in architecture in particular, I do believe that they resonate with a more general use in many other research fields. As a researcher on educational use of new media I do see parallels to both practice I’ve experienced and especially to Bolter & Grusin’s ideas of different ways of remediation, so this is for sure something I’ll return to …

/Mariis

Uh, and BIG thx to Terry Beaubois for introducing me to Professor Kalay :-)

*) Chastain, T, Kalay, Y E and Peri, C (2002) Square peg in a round hole or horseless carriage? Reflections on the use of computing in architecture Automation in Construction Vol 11 No 2 pp 237e248