COMBLE meeting in Poland

Tomorrow my ELL colleague, Heilyn Camacho and I will be going to Poland to meet our partners from the COMBLE project. As part of the COMBLE project Heilyn and I are responsible for developing, implementing and testing a course that aims at educating future trainers in blended learning, and we will be giving a stat on our work and ideas:

We’ve chosen Problem Based Learning (PBL) as the overall pedagogical strategy for the course, and this is by no means a coincidence. When Aalborg University was founded in 1974 it was based on ideas of learning-by-doing and experiential learning that has evolved into a  strategy called Problem Oriented Project Pedagogy (POPP), which can be seen as a particular branch of PBL. The strategy is fundamentally based on group work, and it will be especially interesting to watch how this strategy works in a pure online course. This is also one of the main reasons for using SL in the course, because we hope SL will give the participants a strong sense of presence and co-presence in the learning environment that also consists of Moodle and different web 2.0 technologies.

The course is set to kick-off mid April and Heilyn and I will be working on setting up the Moodle environment and finding relevant places/people to visit in SL. It has not yet been decided where the main teaching and learning activites in SL will take place, but our Polish partners own an island, which we might use.

This course is the second case in my PhD, and in contrast to the MIL course I will not be the only teacher, since we’ve planned that some of my ELL colleagues, incl. Heilyn will teach in-world. This will give me an opportunity to get some feedback and different perspectives on teaching in-world, which I think will be very valuable for my PhD work, so I’m really looking forward to running this course :-)

/Mariis

Research strategies and SL as Knowledge Medium

On Wednesday, January 21st I participated in a Master Class on Learning 2.0 and Knowledge Media at Aarhus University.Terry Anderson (Athabasca University) and Simon Heilesen (Roskilde University) were guest lecturers, while my MIL colleagues Christian Dalsgaard, Jørgen Bang and Elsebeth K. Sorensen (Aarhus University) served as moderators. Six Master- and PhD Candidates from different Danish Universities besides me participated, four of us giving short presentations of our projects.

Anderson gave an interesting presentation entitled “Overview of Research Methodologies for Social Software Research”, which initiated quite a discussion on research methodologies especially within educational research. Anderson was critical of educational research asking what results in fact had been able to instigate real change in educational practices. This lead to a critical overview of three dominant research paradigms respectively Quantitative, Qualitative and Critical. Anderson quoted a study by Mary M. Kennedy (1999):

The findings from this study cast doubt on virtually every argument for the superiority of any particular research genre, whether the criterion for superiority is persuasiveness, relevance, or ability to influence practitioners’ thinking. (from Anderson’s presentation above)

According to Anderson, who also is the director of Canadian Institute of Distance Education Research (CIDER), there is a need for development of new research strategies emphasizing possibilities for innovation and change. Anderson pointed to Design Based Research (DBR) as a potential strategy. At ELL we have a strong tradition of employing Action Research (AR) based strategies, including DBR, which in my point of view is a variant of AR. Both strategies are:

  • Iterative
  • Process and utility oriented
  • Intervention driven
  • Collaborative
  • Multileveled
  • Theory generating

However, there are at least two major differences between AR and DBR, namely the role of the researcher and the role of theory. In DBR the researcher works closely together with the practitioners, whereas in AR – especially in educational research – the researcher quite often also is the practitioner studying his/her own practice as a participant/insider. In DBR the role of theory is clearly defined as the point of departure of the research process:

Design-based researchers’ innovations embody specific theoretical claims about teaching and learning, and help us understand the relationships among educational theory, designed artifact, and practice. (DBRC.2003:5)

In AR theory isn’t necessarily applied from the beginning of the research process but to a higher degree grounded by the practice in the different research cycles, thus making it a more open strategy. Still, in claiming this I want to stress that there are many different takes on AR strategies. See Raelin (1999) for a good overview of different action based strategies.

Heilesen proceeded with another interesting presentation on “Learning 2.0 – Conditions and potentials of the social web”. There are so many comments to be made on this topic, but one of the issues Heilesen addressed was the potential of using new digital social technologies as means to change conventional conference participation from a typical closed and time limited event to a more open and continuous activity – exemplified by the MetaverseU conference at Stanford, February 2008 (where both Heilesen and I participated ;-). Anyone who has participated in RL conferences knows that it can be a somewhat dreary experience based mainly on one-to-many communication, and in my personal experience it can also be quite difficult to expand the effect/outcome afterwards. This issue of “frustrating conferences” is currently being addressed by George Siemens and colleagues. Note the upcoming open, online conference on this topic and see Siemens, Tittenberger & Anderson (2008) for a really interesting perspective on this.

After the lunch break, I and three other candidates were asked to present our projects. Presenting a PhD project in 15 min. really is an ungrateful task making it quite difficult to convey a coherent and comprehensible impression. On the other hand, I have to admit that at this stage in my PhD research many of my ideas and thoughts still need to be qualified by further research and a Master Class can be a really good opportunity to discuss this kind of “work-in-progress”. In my presentation, I chose to focus on the possibility of using SL as a knowledge medium – primarily based on the preliminary findings of my 2. research cycle, which was conducted in November/December 2008.

One of the things, which were critiqued as being unclear in my presentation, was my use of the concepts respectful and radical remediation. Initially I was inspired by Tringham, Mills  & Ashley (2007) and their experiences from the Remediated Places Project, where they used these two concepts (elaborating on Bolter & Grusin.1999) as a way of describing different ways of remediating. Based on my own experiences from remediating a specific course via SL I do find these two concepts very useful in describing not only different ways of remediating places, but also people and practices. There is, however, no doubt that I need to further develop and qualify my work on this, so that I can convey a more coherent, and thus convincing argument on this.

All in all, it was a very inspiring learning experience to participate in this Master Class, so my concluding words will be thanking all the participants :-)

/Mariis

References

Bolter, J. & Grusin, R. (1999): Remediation. Understanding New Media. The MIT Press

Kennedy, M. M. (1999) The problem of evidence in teacher education. In: Roth, R. (Ed). The Role of the University in the Preparation of Teachers. (pgs 87-107). London: Falmer Press.

Raelin, J. (1999) Preface. In: Management Learning. Vol. 30(2): 115-125. Sage Publications


Example of my ELL colleagues using DBR in current research

Coto, M. & Dirckinck-Holmfeld, L (2008): Facilitating Communities of Practice in Teacher Professional Development. Networked Learning Conference Proceedings 2008.

Other relevant resources

CIDER’s SIG on DBR

Smith, M.K. (1996, 2001, 2007): Action Research. The encyclopedia of informal education.

Center for Collaborative Action Research

Action Research Resources

Exploring Knowledge Media

Next week I’ll be attending a conference and a Master Class on “Knowledge Media” at Aarhus University.

knowledge-media2

The purpose of the Knowledge Media Conference is to discuss the role of new digital media within education in the knowledge society. What are the potentials of digital media in relation to learning, knowledge sharing and knowledge construction? The conference will focus on use of digital media for learning and knowledge acquisition in both formal and informal situations. The conference includes presentations from invited keynote speakers. Further, the conference will present the results of a research project at the Centre for IT & Learning on Knowledge media, 2007-2008.

Themes

  • Education for all?
  • New learning environments: Web 2.0 and Social Software
  • Knowledge media
  • Formal and informal learning

Keynotes

  • Terry Anderson, Athabasca University, Canada
  • Friedrich Hesse, Knowledge Media Research Center, Tübingen, Germany
  • Lars Qvortrup, School of Education, Aarhus University, Denmark
  • Jørgen Bang, Institute of Information and Media Studies, Aarhus University, Denmark
  • Lynne Schrum, George Mason University, USA

I’m especially interested in hearing Anderson’s talk on “Learning and Teaching beyond the Course Into Networks and Collectives”. The idea that social media, knowledge media or whatever you wish to call new digital media, slowly will dissolve our notion of courses (understood as fixed, teacher-driven activities) as a means of learning seems to gain more and more recognition and attention, and it’ll be interesting to hear Anderson’s thoughts on this in my own area (distance education) – not least since my PhD fundamentally is about course design, hmmm …

The Master Class, with Terry Anderson and Simon Heilesen (senior researcher at the Virtual Worlds Research, Roskilde University) as speakers, will also adress the potentials of digital media in relation to learning, knowledge sharing and knowledge construction. I’ll do a short presentation of Second Life as Knowledge Medium in Distance Education based on my experiences with the MIL course in the 2 research cycles so far. I think it’s a really good idea to hold the Master Class the day after the conference, because I’m quite sure many questions and ideas will come to me, so it’s nice to get an opportunity to discuss more informally.

/Mariis

In-world course next 5 weeks

From November 1st – December 15th I’ll be facilitating a blended course using SL at The Danish Master programme in ICT and Learning. This course serves a primary case in my PhD-project, and I did a pilot study using the same course last fall together with 22 students. This is a brief description of the course as I’ve planned it this fall.

Educational setting – Master programme on ICT and Learning
The Master programme in ICT and Learning (MIL) was established in 2000 as a shared educational enterprise on equal terms between five Danish Universities, as an attempt to enhance collaboration between universities and working life within further and continued education.The Master programme is research based; teachers come from the five different research environments at the collaborating universities, and all participants (teachers, students and administration) are comfortable with participation in both small and large scale research projects. Hence, characteristic for MIL is that the education continuously tries to reflect and change its own activity by combining research and practice.

The Master programme is blended by a combination of virtual periods and 4 face-to-face seminars pr. study year. Between seminars the teaching and learning processes are conducted in the conventional 2D virtual learning environment, FirstClass combined with various web 2.0 technologies. Despite the fact that the five universities traditionally have represented different pedagogical cultures, MIL was from the beginning build fundamentally on the pedagogical philosophy of Problem Oriented Project Pedagogy, which is a Danish version of Problem Based Learning.

MIL consists of four course modules, a module on ICT tools and two long project periods. Each course module covers a theoretical and practical approach to its field of study combining ICT with

1) Learning

2) Interaction Design

3) Organizational Learning

4) Educational Design

The progression of the programme evolves in interplay between theory, practice and experiences of the participants.

Student profile
The goal of MIL is to upgrade people working with ICT and/or learning, both in the public and in the private sector. An internal investigation conducted in 2004 gave the following profile; a typical MIL student has an average age of 45, and is married with two children in the teens. The majority of the students work fulltime. Their educational background usually stems from the humanities, and all our students have bachelor degrees or equivalent, and about 75% have higher level educations. For most of our students their primary education is more than ten years old, which often means that is has been a while since they last were students and many of them have no or little experience with blended learning. All of them are quite competent regarding general ICT-skills, and nearly 20% are highly competent technicians. About 5% of the latter have never been professionally engaged in teaching and learning. When it comes to working experience almost all of our students (95%) are experienced teachers at different levels in the educational system and in the private sector, and it is not unusual to meet students with more than ten years of teaching experience. Nearly all the participants come with a background from leadership in organization or project groups.

Main motivation for entering the MIL programme is to increase competencies regarding ICT and learning and create intersections between the two. Another strong motivation for entering the MIL programme is the wish to connect with new networks in the field.

Course setting – ICT and Educational Design
The 4th module of the MIL programme “ICT and Educational Design” consists of 2 courses, and it is in the first course that we use SL:

  1. Educational design, ICT based learning products and virtual learning environments; theory and analysis
  2. Educational design, ICT based learning products and virtual learning environments; concept and implementation

Though separate, the two courses should be regarded as connected, in the sense that the learning outcome of the first course should be more or less applied in the second course. In the first course the students usually are provided with 2-3 optional virtual learning environments between which they are asked to choose one as analytical object. Throughout the MIL programme the students are introduced to different virtual learning environments covering a wide range of mainly conventional 2D asynchronous and synchronous examples. Therefore the learning environments chosen for this course always represent the more unconventional trends, since it is our experience that these often provide more rich and radical settings, which can stimulate reflections. This study year the students can choose either the 3D virtual game Global Conflicts Palestine or SL as their analytical object. Regardless of choice, the students are expected to discuss and analyze the learning environment on the basis of the 5 following mandatory topics:

Pedagogical design and target groups
Orientation and navigation
Interaction
Learning processes
Audio-visuals

SL setting and activities
MIL does not own land in-world, but we rent 2 locations on the island, Wonderful Denmark, but these locations are mainly used as meeting places. As mentioned above the students are expected to explore and analyze SL form a pedagogical point of view. In order to show the students the rich potential, I arrange tours to different locations where we meet with the owner/designer, have a tour and discuss pedagogical topics. Afterwards the students are expected to reflect on the locations, and document their findings in the asynchronous platform, FirstClass. Naturally the students can tour on their own, locate interesting design and share these experiences.

Besides touring, I’ve planned the following activities:

  • Get off to a good start – meetings where we focus on basic in-world skills
  • A building class running for 3 days with guest teachers Doctor Asp & Heidi Ballinger
  • Didactic Design Discussions – 4 sessions where we’ll focus on course litterature related to the students findings
  • Friday Bar – social meetings just for fun
  • Students Tour – students plan a tour based on their discoveries
  • Christmas celebrations and course finalization

And based on my experiences from last year we’ll have a lot ad hoc meetings, whenever the students need a helping hand :-)

“Without friends no one would choose to live, though he had all other goods”
By quoting Aristotle from Nichomachean Ethics I want to take this opportunity to express my gratitude to my in-world colleagues and friends both from Denmark and the rest of the world for helping me out in showing the potentials of SL – I couldn’t do it without you guys!

As the course progresses I’ll return with posts on our experiences ..

/Mariis

The Body in Online Learning (1)

In my post on lessons learned from the CCK08 course last week I posed the question where the Body is in Connectivism, and one of the CCK08 facilitators, Steven Downes, commented and so did my PhD-supervisor, Janni Nielsen. This has inspired me to do some preliminary reflections on the Body in online learning in general. Since embodiment is a core concept in my PhD, this is something I’ll return to again and again, but I do have to start at some point …

I think Downes, Nielsen and I agree that technology can provide a perception of embodiment, and as I commented to Downes, that’s why I dare claim “that 3D representation e.g. in SL, offers a unique opportunity (especially in distance education) for users to feel part of an authentic or real context even if it is mediated through technology.”

Nielsen confronts my “to feel part of .. even if ..” phrase, which may seem illogical if you really believe that technology can provide a sense of embodiment. I guess this stems from my talks about SL. It’s my impression that 3D technology still is rather exotic to most people (even 2D!), and I think I might lose credibility if I started a talk by stating that this is real! Perhaps I underestimate my audience, but I do feel that if you’re not familiar with online behavior and haven’t been immersed in a 3D setting it may seem surreal … And I know that some people who actually are familiar with e.g. online learning do not feel the way I do.

I am very much inspired by phenomenology, and in preparation for my PhD application last summer, I revisited some of the great thinkers within that field, some of them being Maurice Merleau-Ponty and Hubert L. Dreyfus. According to Ajana (2005) perception in Merleau-Ponty’s terms is:

(…) a ‘system’ of meanings by which the phenomenological process of recognizing and ‘sensing’ objects takes place, and it is through the medium of the body that we get to ‘experience’ and ‘perceive’ the world: ‘Our own body is in the world as the heart is in the organism: it keeps the visible spectacle constantly alive, it breathes life into it and sustains it inwardly, and with it forms a system’ (Merleau-Ponty, 1962: 203).

This may be what Downes refers to, when he states that “we’re pattern recognition devices” though I’m not sure Downes would label himself as a phenomenologist.

Anyway, Dreyfus inspires me, because he is also influenced by Merleau-Ponty, but I have to say that we read and interpret Merleau-Ponty in different ways, and that forces me to reflect on my own position. In 2001 Dreyfus published the book “On the Internet”, and if I had to point to one single reason why I wanted to do a PhD on 3D-mediated teaching and learning potential this is it!

Dreyfus goes against the hype on the potentials of the Internet, and I do think that that can be quite appropriate, but I just do not agree with the majority of Dreyfus’ points and his argumentation. In the introduction Dreyfus writes:

(…) in what follows, I hope to show that, if our body goes, so does relevance, skill, reality and meaning. If that is the trade-off, the prospect of living our lives in and through the Web may not be as attractive after all. (Dreyfus, 2001:7 – my italics)

A short comment to this could be that our bodies do not go (anywhere!) when we engage in internet activities – like the heart in the organism we’re bodily grounded in the world regardless of how it presents itself to us. Furthermore I’m pretty sure that millions of Internet users find meaning and learn skills no matter how they perceive reality. But my intention in this post is not to review and comment on Dreyfus’ entire book, where he of course elaborates this and many other points.

First of all, I’m in the beginning of my research and I still lack insight and sufficient academic competencies to do so in a reputable manner, and I certainly do not want to seem disrespectful. That specific comment just triggered my research and for that I do feel appreciative to Dreyfus.

Second, other researchers have already presented arguments against the Dreyfus claims, and in this post I want to point the reader’s attention to Ray Land.

One of Dreyfus’ claims is that risk-taking is a necessary prerequisite for learning at a higher level and that especially due to the anonymous nature of online learning the learner and the teacher do not really take any risks. Land (2004) addresses this issue;

What is puzzling about Dreyfus’ analysis is how it seems to take no cognizance of the many risks to identity, confidence, emotional security and esteem that are encountered on a daily basis by participants within online learning environments.

I think both my MIL students and some of the participants in the CCK08 will recognize Land’s description, I know I do – even here as I write on my “own” blog. An interesting angle to this could be to explore Dreyfus (and Dreyfus. 1986) renowned taxonomy of learning. I do appreciate the methodic/analytical benefits of looking at the learning process this way, but I’m really not convinced that learning occurs linearly …

These will be my first public thoughts on the body in online learning – I will return…

/Mariis

If this caught your attention I really recommend that you read Dreyfus and the other below mentioned references :-)

References:
Ajana, B. (2005): Disembodiment and Cyberspace: A Phenomenological Approach.

Dreyfus, H.L. (2001): On the Internet.

Land, R. (2004): Issues of Embodiment and Risk in Online Learning.

Related references:
Virtual Identity and the Cyberspace