Gibson Island

One of the things I enjoy in a more private manner in SL is listening to live music. Yesterday I attended the launch of Gibson Island

Gibson.com writes;

In tribute to the legendary Gibson Les Paul guitar and to Les Paul himself, the Gibson Island is in the shape of the famous guitar body and rises up from the ocean in Second Life. The “island” features humbucker mountains, full theatres, mini-theatres, and other areas resembling pick ups and other aspects of a Gibson guitar.

There was a truly impressive list of musicians playing for 12 hrs.

I especially enjoyed Forsythe and Per … totally different, but equally wonderful!

During my stay (on/off between 9 am – 3 pm) there were between 55-74 avatars, and perhaps that’s why the Island rezzed poorly .. I’m not sure, but I found it difficult to walk around exploring. I did however manage to see these attractions:


The Wurlitzer Cafe


The Acoustic stage


Rob O’guitar :-)

And naturally I had to get me a Longhorn … niiiiice ;-)

As far as I understand there will be plenty live arrangements in the future, so this for sure will be a place to return to ..

/Mariis

SL in the COMBLE project

As part of the COMBLE project the Danish team is responsible for developing, implementing and testing a course that should help future trainers in blended learning. We recently had a meeting in Aalborg with our Polish partner and decided that in the pilot course there will not be sufficient resources for the participants to meet f2f, so we will combine activities in a traditional learning platform (Moodle) with activities in SL.

As it turns out our Polish partner already has an island, which we can use unless Aalborg University decides to buy land before the course is supposed to be tested (spring ’09). Today I went visiting their island, Second UMCS (University Marii Curi-Sklodowsiej):

The arrival area

The Cinema

The Exhibition

The Sandbox

Intimate Classroom

The entrance to the Old Lublin

As you can see there are plenty of possibilities to both meet and explore!

Next step in the COMBLE project will be for all application partners to meet in-world – usually we use Skype and several Google apps, but none of them really gives the same sense of being there together ..

/Mariis

Alive and kicking!

First of all this title refers to me personally. Unfortunately both I and my family have been struck with serious illness, and I’ve had to prioritize between activities. However, now everything seems to work out for the better and I’m trying to get back on the blog :-)

Secondly, the title actually refers to SL. On Friday July 11th Danish National Media pronounced the death of Second Life in both an article and a TV-clip.

Bad news travel fast! (Poster at Wonderful Denmark)

These are the main arguments from the article;

1) According to chief editor, Jens Nielsen of the Danish online magazine ComeOn, SL is too far from reality and there’s no real use. Nielsen compares SL with Facebook, and states that we use the latter for creating networks, where as SL is too “cartoonish”.

2) According to PhD candidate Simon Ostenfeld Pedersen, Aarhus University SL hasn’t come up with anything really new, the added value of using SL instead of other media is unclear, and in general it’s boring to visit remediated places in SL. Pedersen concludes that the potentials of the media hasn’t been fully utilized and that’s SL’s problem.

3) According to Nordic Analytical Director of IDC, Per Andersen SL is dead seen from a business perspective, but something else will arise in the ashes of SL.

The journalist of the article, Jes Højen Nielsen, speculates that this might be Google’s “Lively”.

Well, a part from the fact that one should always be careful when interpreting people who have been interviewed by the press; I do have the following comments:

To me SL cannot be too far from reality – it is part of reality!
Avatar-mediated communication is just another way of communicating. According to Bolter & Grusin (1999) all types of mediation can be seen as remediation, and remediation can be carried out via 2 different strategies; 1) respectfully or 2) radically. In SL we find countless examples of both strategies. SL has been hugely criticized because of the many examples of respectful remediation – it’s boring and there’s no added value. I don’t think it’s that simple. Respectful remediation serves an important purpose of letting especially newbies feel at home, and in some instances respectful remediation is needed in order to role-play and test real-life situations, which for many reasons can’t be tested real-life.

Many of the above mentioned arguments against SL are seen from a business perspective, which isn’t my area of expertise. I do however think that some of the critique could apply for the educational area as well. But I don’t think that SL as a medium solely is to blame for the lack of what we may call radical remediation. It’s true that the learning curve in SL is quite steep, and I’m sure this has had the consequences that both many newbies have failed to return and also that many less technical oriented users have failed to exploit the full potentials of the media. As for the steep learning curve, it’s my impression that Linden Lab has eased the procedures for newbies and many new OI (also national) have arisen. But I still feel that the users (and not the media itself) have the main responsibility for the way SL is used.

It’s my impression that many new users both from the business and the educational area went into SL without any clear strategy of why, what, when and where. The motto of SL is “Your world – your imagination” – this means that it’s your own responsibility as a resident to at least co-create in-world. Nothing really happens in real life neither if you don’t initiate it yourself.

Facebook can be used for networking – well, so can SL. I personally find the networking part of SL to be one of the major strengths of SL. I’ve never been in an educational environment which made it so easy to connect and collaborate with colleagues from all over the world – it’s simply amazing :-)

It is however true that the popularity of Facebook is quite immense compared to SL, but so what? To me Facebook is just an extended way of sending e-mails – I really don’t find it that interesting, and I certainly do not see the same added value, as I do with SL when it comes to educational usage – especially distance education. Like many of my colleagues, I see SL as a sort of experimentarium where we can explore the many possibilities of 3D-mediated communication, creation and connectivity.

On a personal level I really don’t care what Danish National Media thinks of SL, but the constant negative press makes it so much harder to convince people of the actual potential of media like SL, and it is quite disrespectful to the +50.000 residents who meet, socialize, teach, learn, and try to do business in-world on a daily basis!

As a consequence some of my avi relations arranged a Ghost Party on Research Island Friday night, and avatar Heidi Ballinger, whom I had the pleasure of meeting in-person at The Metaverse-U conference in February, has started a lively debate on her blog about this. I’m confident the last lines about this haven’t been written ..

best
/Mariis

Bolter, J. & Grusin, R. (1999): Remediation – Understanding New Media. The MIT Press.

The COMBLE Project

Tomorrow I’ll go to Berlin to attend a kick-off seminar in the EU Project: COMmunity of Integrated Blended Learning in Europe (COMBLE). Several of my colleges from E-Learning Lab will join me – and after the meetings Friday we’ll stay in Berlin as tourists for 2 days :-)

This description is a C/P from the original EU proposal:

COMBLE defines new and innovative models for the use of Blended learning in different educational backgrounds (vocational training, enterprises, universities, public bodies). To use the potentials of Blended learning a European wiki-based community called Methopedia will be established. By contributing to the development of Blended learning COMBLE supports ICT relevant methods that are indispensable for lifelong learning in Europe. Moreover, COMBLE will address to management-level, learners and trainers at the same time.
COMBLE will develop a number of products – an applied reference model of Blended Learning, an expert course for trainers, and a European Blended Learning Driver’s License within the overall frame of the Methopedia. These products support the development of a community for best practices and the use of Blended Learning to be used in all educational contexts. Moreover, the quality of education and training in Europe will be enhanced by improving innovative Blended Learning concepts.
COMBLE supports the successful implementation of Blended learning methods and strategies in the formal learning context of Vocational training, Continued Professional Development and Higher education systems. By working closely with application partners COMBLE develops practical, situated and innovative Blended Learning methods.”

I’m looking forward to learning more from this – my first EU project – and I’m sure the work will produce posts in the future :-)

/Mariis

Metaverse U Conference at Stanford

Innovation Center Denmark, Palo Alto has invited me to participate in a conference on Metaverses arranged by Stanford Humanities Lab i February.

http://metaverse.stanford.edu/about/about-0

I’ll be spending about a week in Palo Alto and San Francisco, and I’m really looking forward to learning more about metaverses, Stanford University and meeting interesting people.

I’m especially looking forward to hearing Jeremy Bailenson from Virtual Human Interaction Lab. I’ve read some of his papers, and I think the work Bailenson and his collegues do is quite interesting. Even though my focus currently is on SL, I think it’s possible to draw on experiences from other metaverses.

There will be live video streamed from the Stanford website during the conference, and I’ll be writing on my blog from Palo Alto during my stay.

/Mariis